V1.3.1
Bug Fixes and improvements on V1.3.1:
I would like to thank Lahm86 and Anopob for big contributions to these fixes, and also the entire community for providing us with detailed information and bug reports so we can continue to improve the rando.
- #130 - TRex Softlock Issue Fixed
- #131 - Added option to protect monks (they wont drop key items or be necessary to kill for progress)
- #133 - Ensured hidden gong on catacombs is randomized
- #110 - Implemented ability to parse, modify and write floordata for modification of triggers
- Various item location fixes and additional items provided by Anopob
- #128 - Option added to include glitched secrets or keep them out
- #136 - Barkhang entity freeze fix
- #137, #139 - Texture corruption fixes
- #147 - New randomized sky in DA and Rig
- #148 - Cross Level enemies now in HSH
- #145 - Added option to stop key item textures changing
- #121 - Water draining tempeorarily disabled due to softlock issues
- Corrected various issues of inaccessible secrets and key items being zoned incorrectly
- #149 - Fixed issues where savegame buffer would overflow as the entity limit was exceeded
- #146 - All dragon triggers are now OneShot, which avoid crashes of re-triggering the dragon