V1.3.2
Many thanks to Anopob, Lahm and Topixtor for this release.
- #154 - Fix to skidoo limits to avoid game throwing assertion/exit.
- #157 - Corrected issues with flame randomization.
- #161 - Correction to Barkhang Freeezing by keeping the original set of Merc1 and MonkWithLongStick entities. Barkhang will no longer include non-killable enemies and docile chickens. This was necessary for now to prevent this freeze bug occurring.
- #161 - Correction to skybox with TR2Main which was caused by the flat colour palette not matching the randomized texture (thanks to Topixtor).
- #161 - Winston can now appear in-game. He will appear in at most 2 different levels, and a maximum of twice in those levels. He is treated as a hazard, so won't appear in HSH, at the end of DA or in Barkhang
- #172 - Various UI improvements implemented by Anopob.
- #176 - Randomized Outfits - Correct various issues and support for haircuts.
- #176 - Randomized Inventory - Medikit colours are now randomized for each level. The Floater Spooky theme will still have black medikits. The inventory background, font, UI frame (i.e. the border for the in-game statistics, level list etc) and the passport textures are now randomized. Themes are used to ensure text is legible against the different backgrounds
- #176 - Randomized Gamestrings - Randomization of game text.
- #176 - Randomized Offshore Keycards - Keycard textures on rig and DA can now be randomized. This can be disabled by selecting the original key sprites option.
- #176 - Randomized Secret Sprites - Secrets sprites are now randomized (for all levels) with the option to disabled if required (similar to above, there is an option to use original secret textures).
- #181 - Night Mode - For a chosen number of levels, the environment (all rooms) will be darkened. NightModeRandomizer includes some logic to remove entities that don't make sense in a dark environment such as venice washing lines or singing birds. Night mode overrides sunset.
- #181 - FDControl Updates - Improvements to the FDControl library to support greater manipulation of floordata.
- #181 - Audio Randomization - Randomizes soundtrack triggers as well as secret collection sounds.
- #181 - Starting Position Randomization - Lara can now start levels in different locations and facing different directions.
- #181 - Enemies.md has been added to describe rules relating to cross-level enemies.