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V1.4.0

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@DanzaG DanzaG released this 21 Sep 19:00
· 1145 commits to master since this release
e3cd5f9

Note: There are substantial changes in this version. Although extensive testing has been done, there are likely to be issues. Please report them on the discord or raise an issue here. We will aim to follow up with a 1.4.1 with fixes similar to how 1.3.1 was handled.

#196 - Some initial work on Randomizer difficulty from Anopob!

#200 #205 #206 & #207 - Environmental randomization, variety of languages, texture updates by Lahm, Lilly, Jimmy Beon and all the language contributors (there are so many to list!!!)

#201 - Update of projects to SDK format by chreden.

Please see the merge requests listed above for implementation details (they are worth the read!). A summary can be found as follows:

  • Enemy difficulty can be modified between its normal behaviour and an "unrestricted" mode which removes a few restrictions to bring an even crazier rando experience.
  • Opera House and Barkhang Monastery entity freezing issues have been fixed. This was caused by water enemies essentially not cleaning up due to their lift to the heavens.
  • Improvements to dragon interactions and behaviour.
  • Fix for start positions resulting in inaccessible secrets.
  • Additions of a huge amount of languages ranging from German to Finnish, Russian to Japanese.
  • Huge amount of new textures including secrets and themes.
  • Environment randomization: this includes mirroring of levels, randomization of traps, obstacles, keyholes, doors, water and even completely new geometry and ways to complete and progress through levels!.
  • Ability to choose the level of brightness for night mode.