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@DanzaG DanzaG released this 09 Oct 19:33
· 1090 commits to master since this release

It's that time of week again, it's another bloody rando update!

There are two major points to cover in this release.

  1. #215 From @Anopob - Anopob has been kind enough to implement another difficulty adjustment which will be quite challenging. "One Limit" means that pickup items like ammo and guns can only spawn a max of once per level for each unique type.
  2. #218 From @lahm86 - Lahm has introduced a long-request feature of sound effects randomization! Sound effects like weapons, footsteps, enemy grunts etc. are now all randomized! The implementation is also pretty smart by categorizing "types" of sfx. So for example an enemy death noise will always be replaced by an alternate death noise rather than a footstep.

Lahm has also introduced the following improvements:

  1. For unarmed levels, extra ammo will now be added directly to the inventory instead of creating additional entities in the level. This avoids situations where the savegame would have to save all these entities and now only saves a single value.
  2. Purist Mode - Even when environmental randomization was disabled, some were still applied for corrections or backtracking. A purist mode option is now added to ensure levels are in a completely original state (apart from very minor fixes such as those related to pathfinding).

For full details, please see the linked PRs.

Thanks!

What's Changed

  • Add item difficulty option by @Anopob in #215
  • Unarmed Level Ammo, Purist Mode and SFX Randomization by @lahm86 in #218

Full Changelog: V1.4.1...V1.4.2