V1.9.2
This is primarily an important bug fix release, but some new features and improvements are also available.
- added support for level sequence randomization in TR1R and TR2R (#756)
- added options to use textures from specific game areas only in TRR texture randomization (#726)
- changed vehicle randomization in TR2 so that it is now optional within item randomization (#750)
- fixed key item softlocks in remastered New Game+ when using shuffled item mode (#732, #734)
- fixed wireframe mode potentially exceeding texture limits and preventing levels from loading (#722)
- fixed docile bird monsters causing multiple Laras to spawn in remastered levels (#723)
- fixed the incomplete skidoo model in TR2R when it appears anywhere other than Tibetan Foothills (#721)
- fixed secrets on triangle portals not triggering in TR3 (#727)
- fixed secrets in 40 Fathoms all generally appearing too close to the start of the level (#729)
- fixed the Jade secret appearing before the Stone in TR2R Floating Islands (#729)
- fixed being unable to collect secret artefacts in TR3R High Security Compound (#737)
- fixed (the lack of) prisoners in Area51 crashing the game when loading a save (#739)
- fixed some enemies in TR3 causing triggers for other objects to break e.g. Crash Site room 72 (#742)
- fixed secret models in TR3R Aldwych appearing offset from their actual location (#744)
- fixed a crash in Palace Midas when randomizing enemies natively (#746)
- fixed being unable to shoot the scion in Atlantis if using the skip, without backtracking for its trigger when the T-rex or Adam is present (#746)
- fixed an awkwardly positioned egg in Sanctuary of the Scion that could prevent being able to reach a switch (#748)
- fixed the missing UI option to control adding extra pickups in TR1R (#754)
- improved data integrity checks when opening a folder and prior to randomization (#719)
- removed birds from the list of enemies that can drop items in TR2 and TR3 (#752)
Full Changelog: V1.9.1...V1.9.2