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misc: adopt M_ prefix (finish)
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rr- committed Sep 22, 2024
1 parent 45d5e20 commit 8076c51
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Showing 10 changed files with 203 additions and 231 deletions.
5 changes: 3 additions & 2 deletions src/game/level.c
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ static void __cdecl M_LoadMeshBase(VFILE *file);
static void __cdecl M_LoadMeshes(VFILE *file);
static int32_t __cdecl M_LoadAnims(VFILE *file, int32_t **frame_pointers);
static void __cdecl M_LoadAnimChanges(VFILE *file);
static void __cdecl M_LoadAnimRanges(VFILE *file);
static void __cdecl M_LoadAnimCommands(VFILE *file);
static void __cdecl M_LoadAnimBones(VFILE *file);
static void __cdecl M_LoadAnimFrames(VFILE *file);
Expand Down Expand Up @@ -288,7 +289,7 @@ static void __cdecl M_LoadAnimChanges(VFILE *const file)
Benchmark_End(benchmark, NULL);
}

static void __cdecl Level_LoadAnimRanges(VFILE *const file)
static void __cdecl M_LoadAnimRanges(VFILE *const file)
{
BENCHMARK *const benchmark = Benchmark_Start();
const int32_t num_anim_ranges = VFile_ReadS32(file);
Expand Down Expand Up @@ -880,7 +881,7 @@ bool __cdecl Level_Load(const char *const file_name, const int32_t level_num)
int32_t *frame_pointers = NULL;
const int32_t num_anims = M_LoadAnims(file, &frame_pointers);
M_LoadAnimChanges(file);
Level_LoadAnimRanges(file);
M_LoadAnimRanges(file);
M_LoadAnimCommands(file);
M_LoadAnimBones(file);
M_LoadAnimFrames(file);
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