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Merge pull request #80 from LumpBloom7/FixJudgementCrash
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Fix judgement changes causing hard crash
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LumpBloom7 authored Jul 10, 2020
2 parents 978e8ae + cb89158 commit f8f21e9
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Showing 2 changed files with 2 additions and 11 deletions.
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Expand Up @@ -2,7 +2,6 @@
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
Expand All @@ -24,7 +23,7 @@ public DrawableSentakkiJudgement(JudgementResult result, DrawableSentakkiHitObje
}

[BackgroundDependencyLoader(true)]
private void load(TextureStore textures, SentakkiRulesetConfigManager settings)
private void load(SentakkiRulesetConfigManager settings)
{
InternalChild = JudgementBody = new Container
{
Expand Down Expand Up @@ -64,13 +63,5 @@ private void load(TextureStore textures, SentakkiRulesetConfigManager settings)
}
}
}

protected override double FadeOutDelay => base.FadeOutDelay;

protected override void ApplyHitAnimations()
{
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}
}
}
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Expand Up @@ -10,6 +10,6 @@
<AssemblyName>osu.Game.Rulesets.Sentakki</AssemblyName>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game" Version="2020.707.0"/>
<PackageReference Include="ppy.osu.Game" Version="2020.710.0"/>
</ItemGroup>
</Project>

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