2022.902.0
Thank you for showing interest in this ruleset. This is a tagged release (2022.902.0).
If you like this ruleset, do consider supporting me.
This release resolves an incompatibility that could occur on the 2022.902.1
release of osu!lazer
What's Changed
- 🌟 Language packs for sentakki are actually downloadable now
- Bump ppy.osu.Game from 2022.901.0 to 2022.902.1 by @dependabot in #387
These changes are from the previous release(2022.901.0
), and are carried over for visibility since this hotfix release came too soon after the last release.
- 🌟 Alter beatmap conversion to allow variance in taps generated from repeats by @LumpBloom7 in #381
- 🌟 Add localisation support by @LumpBloom7 in #369
-
- Text used in Sentakki settings, mods unique to Sentakki, and resume overlay text can now be translated.
-
- Fully supported languages include Chinese, Polish, Russian and Thai. German, Dutch and Spanish are partially supported.
-
-
- Translations are done by @LumpBloom7, @Flutterish, @Loreos7,
酸.#0143
, @crispyliam and @LiannevdB respectively. ❤️
- Translations are done by @LumpBloom7, @Flutterish, @Loreos7,
-
-
- Want to see Sentakki display text in your language? You can help localize Sentakki via the project's crowdin page.
- 🌟 Adjust twin slide body colouring rules by @LumpBloom7 in #380
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- Slide bodies will not inherit the Break color, since it isn't affected by it.
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- Slide bodies will only be coloured yellow if another slide body starts at the same time (as opposed to any note type)
-
- This is more closely in line with how maimai(Finale/DX) does things.
- 🌟 Prioritize twin colours on
HitObjectLine
s by @LumpBloom7 in #378 -
- This will make sure that the twin colour will be applied to twins, even if one of them have the Break attribute, improving readability.
- 🌟 Remove break holds when using Classic Mod by @LumpBloom7 in #379
-
- Hmmm... Break holds aren't something that is in OG maimai.
- Add localisation files for mods by @LumpBloom7 in #370
Full Changelog: 2022.901.0...2022.902.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.