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fix: csv and clang-format
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LynxDev2 committed Jan 13, 2025
1 parent f460ccb commit a40b4a4
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Showing 6 changed files with 35 additions and 40 deletions.
56 changes: 28 additions & 28 deletions data/odyssey_functions.csv
Original file line number Diff line number Diff line change
Expand Up @@ -27519,7 +27519,7 @@ Address,Quality,Size,Name
0x000000710044a86c,U,000128,_ZN13PlayerHitPush20setHitPushVeryStrongERKN4sead7Vector3IfEE
0x000000710044a8ec,U,000132,_ZN13PlayerHitPush18setHitPushBlowDownERKN4sead7Vector3IfEE
0x000000710044a970,O,000028,_ZN10PlayerInfoC2Ev
0x000000710044a98c,M,000320,_ZN11PlayerInputC1EPKN2al9LiveActorEPK19IUsePlayerCollisionPK13IUseDimension
0x000000710044a98c,U,000320,_ZN11PlayerInputC1EPKN2al9LiveActorEPK19IUsePlayerCollisionPK13IUseDimension
0x000000710044aacc,U,001100,_ZN11PlayerInput6updateEv
0x000000710044af18,U,000484,_ZN11PlayerInput15updateWallAlongEv
0x000000710044b0fc,U,000064,_ZN11PlayerInput18updateSnapMoveAreaEv
Expand Down Expand Up @@ -32191,31 +32191,31 @@ Address,Quality,Size,Name
0x00000071005000cc,U,000008,
0x00000071005000d4,U,000100,
0x0000007100500138,U,000008,
0x0000007100500140,M,000200,_ZN23StageSceneStateWorldMap9tryCreateEPN2al5SceneERKNS0_13SceneInitInfoERKNS0_13ActorInitInfoERKNS0_14LayoutInitInfoEP29StageSceneStateCollectionList
0x0000007100500208,M,002572,_ZN23StageSceneStateWorldMapC1EPKcPN2al5SceneEP16ShineTowerRocketRKNS2_13SceneInitInfoERKNS2_13ActorInitInfoERKNS2_14LayoutInitInfoEP29StageSceneStateCollectionList
0x0000007100500c14,M,000068,_ZN23StageSceneStateWorldMapD2Ev
0x0000007100500c58,M,000076,_ZN23StageSceneStateWorldMapD0Ev
0x0000007100500ca4,M,001372,_ZN23StageSceneStateWorldMap7controlEv
0x0000007100501200,M,003644,_ZN23StageSceneStateWorldMap6appearEv
0x0000007100500140,U,000200,_ZN23StageSceneStateWorldMap9tryCreateEPN2al5SceneERKNS0_13SceneInitInfoERKNS0_13ActorInitInfoERKNS0_14LayoutInitInfoEP29StageSceneStateCollectionList
0x0000007100500208,U,002572,_ZN23StageSceneStateWorldMapC1EPKcPN2al5SceneEP16ShineTowerRocketRKNS2_13SceneInitInfoERKNS2_13ActorInitInfoERKNS2_14LayoutInitInfoEP29StageSceneStateCollectionList
0x0000007100500c14,U,000068,_ZN23StageSceneStateWorldMapD2Ev
0x0000007100500c58,U,000076,_ZN23StageSceneStateWorldMapD0Ev
0x0000007100500ca4,U,001372,_ZN23StageSceneStateWorldMap7controlEv
0x0000007100501200,U,003644,_ZN23StageSceneStateWorldMap6appearEv
0x000000710050203c,U,000256,
0x000000710050213c,U,000212,
0x0000007100502210,M,000872,_ZN23StageSceneStateWorldMap4killEv
0x0000007100502578,M,000120,_ZN23StageSceneStateWorldMap7exeInitEv
0x00000071005025f0,M,000176,_ZN23StageSceneStateWorldMap11exeDemoPrepEv
0x00000071005026a0,M,000284,_ZN23StageSceneStateWorldMap12exeDemoStartEv
0x00000071005027bc,M,000644,_ZN23StageSceneStateWorldMap23appearWorldSelectLayoutEv
0x0000007100502a40,M,000596,_ZN23StageSceneStateWorldMap16exeDemoWorldOpenEv
0x0000007100502c94,M,000280,_ZN23StageSceneStateWorldMap18exeDemoWorldUnlockEv
0x0000007100502dac,M,000588,_ZN23StageSceneStateWorldMap18exeDemoWorldSelectEv
0x0000007100502ff8,M,000748,_ZN23StageSceneStateWorldMap19exeDemoWorldCommentEv
0x00000071005032e4,M,002272,_ZN23StageSceneStateWorldMap7exeWaitEv
0x0000007100502210,U,000872,_ZN23StageSceneStateWorldMap4killEv
0x0000007100502578,U,000120,_ZN23StageSceneStateWorldMap7exeInitEv
0x00000071005025f0,U,000176,_ZN23StageSceneStateWorldMap11exeDemoPrepEv
0x00000071005026a0,U,000284,_ZN23StageSceneStateWorldMap12exeDemoStartEv
0x00000071005027bc,U,000644,_ZN23StageSceneStateWorldMap23appearWorldSelectLayoutEv
0x0000007100502a40,U,000596,_ZN23StageSceneStateWorldMap16exeDemoWorldOpenEv
0x0000007100502c94,U,000280,_ZN23StageSceneStateWorldMap18exeDemoWorldUnlockEv
0x0000007100502dac,U,000588,_ZN23StageSceneStateWorldMap18exeDemoWorldSelectEv
0x0000007100502ff8,U,000748,_ZN23StageSceneStateWorldMap19exeDemoWorldCommentEv
0x00000071005032e4,U,002272,_ZN23StageSceneStateWorldMap7exeWaitEv
0x0000007100503bc4,U,000240,
0x0000007100503cb4,M,000364,_ZN23StageSceneStateWorldMap16exeIgnoreMessageEv
0x0000007100503e20,M,000064,_ZN23StageSceneStateWorldMap21exeCollectionListMainEv
0x0000007100503e60,M,000016,_ZN23StageSceneStateWorldMap21exeCollectionListExitEv
0x0000007100503e70,M,000100,_ZN23StageSceneStateWorldMap7exeExitEv
0x0000007100503ed4,M,000068,_ZN23StageSceneStateWorldMap6exeEndEv
0x0000007100503f18,M,000092,_ZN23StageSceneStateWorldMap15tryOpenWorldMapEv
0x0000007100503cb4,U,000364,_ZN23StageSceneStateWorldMap16exeIgnoreMessageEv
0x0000007100503e20,U,000064,_ZN23StageSceneStateWorldMap21exeCollectionListMainEv
0x0000007100503e60,U,000016,_ZN23StageSceneStateWorldMap21exeCollectionListExitEv
0x0000007100503e70,U,000100,_ZN23StageSceneStateWorldMap7exeExitEv
0x0000007100503ed4,U,000068,_ZN23StageSceneStateWorldMap6exeEndEv
0x0000007100503f18,U,000092,_ZN23StageSceneStateWorldMap15tryOpenWorldMapEv
0x0000007100503f74,U,000008,_ZNK23StageSceneStateWorldMap14isCloseEndWipeEv
0x0000007100503f7c,U,000008,_ZNK23StageSceneStateWorldMap13isOpenEndWipeEv
0x0000007100503f84,U,000016,_ZNK23StageSceneStateWorldMap20isOpenCollectionListEv
Expand Down Expand Up @@ -32700,7 +32700,7 @@ Address,Quality,Size,Name
0x0000007100513f20,U,000052,
0x0000007100513f54,U,000052,
0x0000007100513f88,M,000200,_ZN19WorldResourceLoaderC2EP14GameDataHolder
0x0000007100514050,M,000840,_ZN19WorldResourceLoader12loadResourceEv
0x0000007100514050,U,000840,_ZN19WorldResourceLoader12loadResourceEv
0x0000007100514398,M,000084,_ZN19WorldResourceLoaderD2Ev
0x00000071005143ec,O,000016,_ZN19WorldResourceLoader23cancelLoadWorldResourceEv
0x00000071005143fc,O,000232,_ZN19WorldResourceLoader23tryDestroyWorldResourceEv
Expand Down Expand Up @@ -33850,8 +33850,8 @@ Address,Quality,Size,Name
0x000000710053565c,O,000232,_ZNK16GameProgressData24calcWorldIdByOrderUnlockEi
0x0000007100535744,U,000080,_ZN10GameSystemC2Ev
0x0000007100535794,U,000152,_ZN10GameSystemD2Ev
0x000000710053582c,O,000036,_ZN10GameSystemD0Ev
0x0000007100535850,M,002880,_ZN10GameSystem4initEv
0x000000710053582c,U,000036,_ZN10GameSystemD0Ev
0x0000007100535850,U,002880,_ZN10GameSystem4initEv
0x0000007100536390,U,000176,_ZN10GameSystem10setPadNameEv
0x0000007100536440,U,000468,_ZN10GameSystem17tryChangeSequenceEPKc
0x0000007100536614,U,000524,_ZN10GameSystem8movementEv
Expand Down Expand Up @@ -55069,7 +55069,7 @@ Address,Quality,Size,Name
0x00000071008b9a00,U,000240,_ZN2al23requestCaptureRecursiveEPN2nn4ui2d4PaneE
0x00000071008b9af0,U,000004,_ZN4sead22WFormatFixedSafeStringILi2048EED0Ev
0x00000071008b9af4,O,000064,_ZN2al22LayoutPartsActorKeeperC2Ei
0x00000071008b9b34,M,000028,_ZN2al22LayoutPartsActorKeeper18resisterPartsActorEPNS_11LayoutActorE
0x00000071008b9b34,U,000028,_ZN2al22LayoutPartsActorKeeper18resisterPartsActorEPNS_11LayoutActorE
0x00000071008b9b50,O,000080,_ZN2al22LayoutPartsActorKeeper6appearEv
0x00000071008b9ba0,U,000080,_ZN2al22LayoutPartsActorKeeper4killEv
0x00000071008b9bf0,U,000080,_ZN2al22LayoutPartsActorKeeper6updateEv
Expand Down Expand Up @@ -61082,7 +61082,7 @@ Address,Quality,Size,Name
0x0000007100980394,U,001684,_ZN2al22CameraVerticalAbsorber9exeAbsorbEv
0x0000007100980a28,U,000564,_ZN2al22CameraVerticalAbsorber9exeFollowEv
0x0000007100980c5c,U,000228,
0x0000007100980d40,M,000636,_ZN2al22CameraVerticalAbsorber15exeFollowGroundEv
0x0000007100980d40,U,000636,_ZN2al22CameraVerticalAbsorber15exeFollowGroundEv
0x0000007100980fbc,U,000460,_ZN2al22CameraVerticalAbsorber18exeFollowClimbPoleEv
0x0000007100981188,O,000048,_ZN2al22CameraVerticalAbsorber17exeFollowAbsoluteEv
0x00000071009811b8,U,000040,_ZNK2al22CameraVerticalAbsorber11isAbsorbingEv
Expand Down
4 changes: 2 additions & 2 deletions lib/al/Library/Collision/CollisionPartsTriangle.h
Original file line number Diff line number Diff line change
Expand Up @@ -48,8 +48,8 @@ class Triangle {
const sead::Matrix34f& getBaseInvMtx() const;
const sead::Matrix34f& getPrevBaseMtx() const;

friend bool ::operator==(const Triangle & tri1, const Triangle & tri2);
friend bool ::operator!=(const Triangle & tri1, const Triangle & tri2);
friend bool ::operator==(const Triangle& tri1, const Triangle& tri2);
friend bool ::operator!=(const Triangle& tri1, const Triangle& tri2);

private:
const CollisionParts* mCollisionParts;
Expand Down
2 changes: 1 addition & 1 deletion lib/al/Library/Execute/ExecuteDirector.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@

namespace al {

ExecuteDirector::ExecuteDirector(s32 count) : mUpdateTableCount(count) {};
ExecuteDirector::ExecuteDirector(s32 count) : mUpdateTableCount(count){};

ExecuteDirector::~ExecuteDirector() = default;

Expand Down
3 changes: 1 addition & 2 deletions lib/al/Library/LiveActor/SubActorKeeper.h
Original file line number Diff line number Diff line change
Expand Up @@ -91,8 +91,7 @@ struct SubActorSync {
class SubActorInfo {
public:
SubActorInfo();
SubActorInfo(LiveActor* actor, SubActorSync syncType)
: mSubActor(actor), mSyncType(syncType) {};
SubActorInfo(LiveActor* actor, SubActorSync syncType) : mSubActor(actor), mSyncType(syncType){};

LiveActor* mSubActor = nullptr;
void* field_8 = nullptr;
Expand Down
8 changes: 2 additions & 6 deletions lib/al/Library/Nerve/NerveSetupUtil.h
Original file line number Diff line number Diff line change
Expand Up @@ -78,9 +78,7 @@ al::initNerveAction(this, "Hide", &NrvExampleUseCase.mCollector, 0);
(keeper->getParent<Class>())->exe##ActionFunc(); \
} \
\
const char* getActionName() const override { \
return #Action; \
} \
const char* getActionName() const override { return #Action; } \
};

#define NERVE_ACTION_IMPL(Class, Action) NERVE_ACTION_IMPL_(Class, Action, Action)
Expand All @@ -95,7 +93,5 @@ al::initNerveAction(this, "Hide", &NrvExampleUseCase.mCollector, 0);
\
alNerveFunction::NerveActionCollector mCollector; \
\
NrvStruct##Class() { \
FOR_EACH(NERVE_ACTION_CONSTRUCT, Class, __VA_ARGS__) \
} \
NrvStruct##Class() { FOR_EACH(NERVE_ACTION_CONSTRUCT, Class, __VA_ARGS__) } \
} Nrv##Class;
2 changes: 1 addition & 1 deletion lib/al/Library/Thread/FunctorV0M.h
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ class FunctorV0M : public FunctorBase {
public:
inline FunctorV0M() = default;
inline FunctorV0M(T objPointer, F functPointer)
: mObjPointer(objPointer), mFunctor(functPointer) {};
: mObjPointer(objPointer), mFunctor(functPointer){};
inline FunctorV0M(const FunctorV0M<T, F>& copy) = default;

void operator()() const override { (mObjPointer->*mFunctor)(); }
Expand Down

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