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# Auto detect text files and perform LF normalization | ||
* text=auto |
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# This .gitignore file should be placed at the root of your Unity project directory | ||
# | ||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | ||
# | ||
/[Ll]ibrary/ | ||
/[Tt]emp/ | ||
/[Oo]bj/ | ||
/[Bb]uild/ | ||
/[Bb]uilds/ | ||
/[Ll]ogs/ | ||
/[Mm]emoryCaptures/ | ||
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# Never ignore Asset meta data | ||
!/[Aa]ssets/**/*.meta | ||
|
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# Uncomment this line if you wish to ignore the asset store tools plugin | ||
# /[Aa]ssets/AssetStoreTools* | ||
|
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# Autogenerated Jetbrains Rider plugin | ||
[Aa]ssets/Plugins/Editor/JetBrains* | ||
|
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# Visual Studio cache directory | ||
.vs/ | ||
|
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# Gradle cache directory | ||
.gradle/ | ||
|
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# Autogenerated VS/MD/Consulo solution and project files | ||
ExportedObj/ | ||
.consulo/ | ||
*.csproj | ||
*.unityproj | ||
*.sln | ||
*.suo | ||
*.tmp | ||
*.user | ||
*.userprefs | ||
*.pidb | ||
*.booproj | ||
*.svd | ||
*.pdb | ||
*.mdb | ||
*.opendb | ||
*.VC.db | ||
|
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# Unity3D generated meta files | ||
*.pidb.meta | ||
*.pdb.meta | ||
*.mdb.meta | ||
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# Unity3D generated file on crash reports | ||
sysinfo.txt | ||
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# Builds | ||
*.apk | ||
*.unitypackage | ||
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# Crashlytics generated file | ||
crashlytics-build.properties | ||
|
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{ | ||
"version": "1.0", | ||
"components": [ | ||
"Microsoft.VisualStudio.Workload.ManagedGame" | ||
] | ||
} |
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using System.Collections.Generic; | ||
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using UnityEngine; | ||
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static class Extensions { | ||
public static T GetRandom<T>(this IList<T> list) => list[Random.Range(0, list.Count)]; | ||
} |
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using System.Collections.Generic; | ||
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using UnityEngine; | ||
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public class MazeCell { | ||
public bool hasBeenVisited; | ||
public Vector2Int pos; | ||
public WallsRemaining wallsRemaining = WallsRemaining.All; | ||
public MazeCell parent; | ||
public List<MazeCell> notScannedNeighbors = new List<MazeCell>(); | ||
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public MazeCell(Vector2Int pos) { | ||
this.pos = pos; | ||
} | ||
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public void KnockdownWall(Vector2Int fromPos) { | ||
if (fromPos == pos + Vector2Int.right) { wallsRemaining &= ~WallsRemaining.Right; } | ||
else if (fromPos == pos + Vector2Int.left) { wallsRemaining &= ~WallsRemaining.Left; } | ||
else if (fromPos == pos + Vector2Int.up) { wallsRemaining &= ~WallsRemaining.Up; } | ||
else if (fromPos == pos + Vector2Int.down) { wallsRemaining &= ~WallsRemaining.Down; } | ||
else { throw new UnityException($"Weird wall {fromPos} --> {pos}"); } | ||
} | ||
} |
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