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Ray Tracing In One Weekend

I'm learning about ray tracing by following along the Ray Tracing in One Weekend book.

In doing so I take the liberty to diverge from the book's author's decisions, letting myself step into pitfalls and making my own structural and implementational choices for the benefit of a greater understanding of the matter.

My programming language of choice is odin

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Following the Ray Tracing in One Weekend book in Odin.

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