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This repository has been archived by the owner on Nov 30, 2020. It is now read-only.

Optimize and improve logic

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@McSinyx McSinyx released this 12 Oct 14:55
· 8 commits to master since this release
  • Prevent the hero from being trapped within a closed room on map creation
  • Remove useless enemy weights which I thought could make the maze smarter
  • Optimize enemy waking algorithm
  • Refactor path finding code to make it more concise