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separate header, body: header = multiple Image Buttons; rename to Tree; add new Input;
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.DS_Store | ||
.merlin | ||
.idea/ | ||
.vscode/ | ||
jest_0/ | ||
reference/ | ||
node_modules/ | ||
mine/ | ||
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coverage | ||
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dist/ | ||
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npm-debug | ||
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.bsb.lock | ||
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yarn.lock | ||
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var gulp = require("gulp"); | ||
var path = require("path"); | ||
var publish = require("meta3d-tool-publish") | ||
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gulp.task("publish_local_env", function (done) { | ||
publish.publishContribute( | ||
"local", | ||
path.join(__dirname, "package.json"), | ||
path.join(__dirname, "dist/static/js", "main.js") | ||
).then(() => { | ||
done() | ||
}) | ||
}); | ||
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gulp.task("publish_production_env", function (done) { | ||
publish.publishContribute( | ||
"production", | ||
path.join(__dirname, "package.json"), | ||
path.join(__dirname, "dist/static/js", "main.js") | ||
).then(() => { | ||
done() | ||
}) | ||
}); | ||
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|
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{ | ||
"name": "meta3d-action-add-cube", | ||
"version": "0.20.1", | ||
"publisher": "0xf63e1991A343814EdE505D7cfC368615EAe75307", | ||
"displayName": "add-cube", | ||
"repoLink": "https://github.com/Meta3D-Technology/Meta3D/tree/master/contributes/meta3d-action-add-cube", | ||
"description": "add cube action", | ||
"protocol": { | ||
"name": "meta3d-action-add-cube-protocol" | ||
}, | ||
"license": "MIT", | ||
"scripts": { | ||
"watch": "tsc -w -noEmit", | ||
"webpack": "webpack --config webpack.config.js", | ||
"meta3d:publish_dev_auto": "yarn version --patch --no-git-tag-version && yarn meta3d:publish_dev", | ||
"meta3d:publish_dev": "cross-env NODE_ENV=development npm run webpack && gulp publish_local_env", | ||
"meta3d:publish_pro": "cross-env NODE_ENV=production npm run webpack && gulp publish_production_env" | ||
}, | ||
"keywords": [], | ||
"dependencies": { | ||
"meta3d-action-add-cube-protocol": "^0.20.0", | ||
"meta3d-editor-whole-protocol": "^0.20.0", | ||
"meta3d-type": "^0.20.0" | ||
}, | ||
"devDependencies": { | ||
"clean-webpack-plugin": "^4.0.0", | ||
"cross-env": "^7.0.3", | ||
"cz-customizable": "^6.3.0", | ||
"gulp": "^4.0.2", | ||
"meta3d-tool-publish": "^0.20.0", | ||
"source-map-loader": "^3.0.0", | ||
"ts-loader": "^9.2.6", | ||
"typescript": "^4.2.3", | ||
"webpack": "^5.62.1", | ||
"webpack-cli": "^4.9.1" | ||
} | ||
} |
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import { state as meta3dState, getContribute as getContributeMeta3D, api } from "meta3d-type" | ||
import { actionContribute, service as editorWholeService } from "meta3d-editor-whole-protocol/src/service/ServiceType" | ||
import { actionName, state, uiData } from "meta3d-action-add-cube-protocol" | ||
import { eventName, inputData } from "meta3d-action-add-cube-protocol/src/EventType" | ||
import { disposeGameObjectAndAllChildren } from "meta3d-dispose-utils/src/DisposeGameObjectUtils" | ||
import { createCubeGameObject } from "meta3d-primitive-utils/src/CubeUtils" | ||
import { service as gameViewRenderService } from "meta3d-editor-gameview-render-protocol/src/service/ServiceType" | ||
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let _createCube = (meta3dState: meta3dState, api: api) => { | ||
let engineSceneService = api.nullable.getExn(api.getPackageService<editorWholeService>(meta3dState, "meta3d-editor-whole-protocol")).scene(meta3dState) | ||
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let diffuseColor: [number, number, number] = [Math.random(), Math.random(), Math.random()] | ||
let localPosition: [number, number, number] = [Math.random() * 10 - 5, Math.random() * 10 - 5, 0] | ||
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return createCubeGameObject(meta3dState, engineSceneService, [localPosition, diffuseColor]) | ||
} | ||
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export let getContribute: getContributeMeta3D<actionContribute<uiData, state>> = (api) => { | ||
return { | ||
actionName: actionName, | ||
init: (meta3dState) => { | ||
let eventSourcingService = api.nullable.getExn(api.getPackageService<editorWholeService>(meta3dState, "meta3d-editor-whole-protocol")).event(meta3dState).eventSourcing(meta3dState) | ||
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return new Promise((resolve, reject) => { | ||
resolve(eventSourcingService.on<inputData>(meta3dState, eventName, 0, (meta3dState) => { | ||
let data = _createCube(meta3dState, api) | ||
meta3dState = data[0] | ||
let addedGameObject = data[1] | ||
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let state = api.nullable.getExn( | ||
api.action.getActionState<state>(meta3dState, actionName) | ||
) | ||
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meta3dState = api.action.setActionState(meta3dState, actionName, { | ||
...state, | ||
addedGameObjects: | ||
state.addedGameObjects.push(addedGameObject) | ||
}) | ||
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let editorWholeService = api.nullable.getExn(api.getPackageService<editorWholeService>(meta3dState, "meta3d-editor-whole-protocol")) | ||
return Promise.resolve(api.nullable.getWithDefault( | ||
api.nullable.map( | ||
({ runOnlyOnce }) => { | ||
return runOnlyOnce(meta3dState) | ||
}, | ||
editorWholeService.getPluggablePackageService<gameViewRenderService>(meta3dState, "meta3d-editor-gameview-render-protocol") | ||
), | ||
meta3dState | ||
)) | ||
}, (meta3dState) => { | ||
let { | ||
addedGameObjects, | ||
} = api.nullable.getExn(api.action.getActionState<state>(meta3dState, actionName)) | ||
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let disposedGameObject = api.nullable.getExn(addedGameObjects.last()) | ||
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let state = api.nullable.getExn(api.action.getActionState<state>(meta3dState, actionName)) | ||
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meta3dState = api.action.setActionState(meta3dState, actionName, { | ||
...state, | ||
addedGameObjects: | ||
state.addedGameObjects.pop() | ||
}) | ||
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meta3dState = disposeGameObjectAndAllChildren(meta3dState, api.nullable.getExn(api.getPackageService<editorWholeService>(meta3dState, "meta3d-editor-whole-protocol")), disposedGameObject) | ||
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return Promise.resolve(meta3dState) | ||
})) | ||
}) | ||
}, | ||
handler: (meta3dState, uiData) => { | ||
return new Promise<meta3dState>((resolve, reject) => { | ||
let eventSourcingService = api.nullable.getExn(api.getPackageService<editorWholeService>(meta3dState, "meta3d-editor-whole-protocol")).event(meta3dState).eventSourcing(meta3dState) | ||
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resolve(eventSourcingService.addEvent<inputData>(meta3dState, { | ||
name: eventName, | ||
inputData: [] | ||
})) | ||
}) | ||
}, | ||
createState: (meta3dState) => { | ||
return { | ||
addedGameObjects: api.immutable.createList(meta3dState), | ||
} | ||
} | ||
} | ||
} |
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{ | ||
"compilerOptions": { | ||
"target": "ES6", | ||
"module": "ES6", | ||
"moduleResolution": "node", | ||
"sourceMap": true, | ||
"resolveJsonModule": true, | ||
"esModuleInterop": true, | ||
"jsx": "react", | ||
// "noEmit": true, | ||
// "noUnusedLocals": true, | ||
// "noUnusedParameters": true, | ||
"noImplicitReturns": true, | ||
"lib": [ | ||
"DOM", | ||
"ESNext", | ||
], | ||
"types": [], | ||
"strict": true | ||
}, | ||
"include": [ | ||
"./src" | ||
] | ||
} |
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const path = require('path'); | ||
const { CleanWebpackPlugin } = require('clean-webpack-plugin'); | ||
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module.exports = { | ||
entry: "./src/Main.ts", | ||
mode: process.env.NODE_ENV.trim() == 'production' ? 'production' : 'development', | ||
output: { | ||
path: path.resolve(__dirname, 'dist'), | ||
filename: 'static/js/[name].js', | ||
library: { | ||
name: 'Contribute', | ||
type: 'window', | ||
}, | ||
}, | ||
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// Enable sourcemaps for debugging webpack's output. | ||
// devtool: "source-map", | ||
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resolve: { | ||
extensions: ['.ts', '.tsx', '.js', '.jsx', '.scss'], | ||
modules: ['node_modules'] | ||
}, | ||
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module: { | ||
rules: [ | ||
// All files with a '.ts' or '.tsx' extension will be handled by 'awesome-typescript-loader'. | ||
{ | ||
test: /\.tsx?$/, | ||
exclude: /node_modules/, | ||
use: "ts-loader" | ||
}, | ||
// All output '.js' files will have any sourcemaps re-processed by 'source-map-loader'. | ||
{ | ||
enforce: 'pre', | ||
test: /\.js$/, | ||
loader: "source-map-loader" | ||
}, | ||
] | ||
}, | ||
plugins: [ | ||
/** | ||
* All files inside webpack's output.path directory will be removed once, but the | ||
* directory itself will not be. If using webpack 4+'s default configuration, | ||
* everything under <PROJECT_DIR>/dist/ will be removed. | ||
* Use cleanOnceBeforeBuildPatterns to override this behavior. | ||
* | ||
* During rebuilds, all webpack assets that are not used anymore | ||
* will be removed automatically. | ||
* | ||
* See `Options and Defaults` for information | ||
*/ | ||
new CleanWebpackPlugin(), | ||
// new HtmlWebpackPlugin({ | ||
// template: './user.html', | ||
// filename: 'user.html', | ||
// }), | ||
], | ||
// When importing a module whose path matches one of the following, just | ||
// assume a corresponding global variable exists and use that instead. | ||
// This is important because it allows us to avoid bundling all of our | ||
// dependencies, which allows browsers to cache those libraries between builds. | ||
externals: { | ||
} | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
.DS_Store | ||
.merlin | ||
.idea/ | ||
.vscode/ | ||
jest_0/ | ||
reference/ | ||
node_modules/ | ||
mine/ | ||
|
||
coverage | ||
|
||
dist/ | ||
|
||
npm-debug | ||
|
||
.bsb.lock | ||
|
||
yarn.lock | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,25 @@ | ||
var gulp = require("gulp"); | ||
var path = require("path"); | ||
var publish = require("meta3d-tool-publish") | ||
|
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gulp.task("publish_local_env", function (done) { | ||
publish.publishContribute( | ||
"local", | ||
path.join(__dirname, "package.json"), | ||
path.join(__dirname, "dist/static/js", "main.js") | ||
).then(() => { | ||
done() | ||
}) | ||
}); | ||
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gulp.task("publish_production_env", function (done) { | ||
publish.publishContribute( | ||
"production", | ||
path.join(__dirname, "package.json"), | ||
path.join(__dirname, "dist/static/js", "main.js") | ||
).then(() => { | ||
done() | ||
}) | ||
}); | ||
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{ | ||
"name": "meta3d-action-clone-gameobject", | ||
"version": "0.20.1", | ||
"publisher": "0xf63e1991A343814EdE505D7cfC368615EAe75307", | ||
"repoLink": "", | ||
"protocol": { | ||
"name": "meta3d-action-clone-gameobject-protocol" | ||
}, | ||
"license": "MIT", | ||
"scripts": { | ||
"watch": "tsc -w -noEmit", | ||
"webpack": "webpack --config webpack.config.js", | ||
"meta3d:publish_dev_auto": "yarn version --patch --no-git-tag-version && yarn meta3d:publish_dev", | ||
"meta3d:publish_dev": "cross-env NODE_ENV=development npm run webpack && gulp publish_local_env", | ||
"meta3d:publish_pro": "cross-env NODE_ENV=production npm run webpack && gulp publish_production_env" | ||
}, | ||
"keywords": [], | ||
"dependencies": { | ||
"meta3d-action-clone-gameobject-protocol": "^0.20.0", | ||
"meta3d-action-select-scenetree-node-protocol": "^0.20.0", | ||
"meta3d-editor-whole-protocol": "^0.20.0", | ||
"meta3d-type": "^0.20.0" | ||
}, | ||
"devDependencies": { | ||
"clean-webpack-plugin": "^4.0.0", | ||
"cross-env": "^7.0.3", | ||
"cz-customizable": "^6.3.0", | ||
"gulp": "^4.0.2", | ||
"meta3d-tool-publish": "^0.20.0", | ||
"source-map-loader": "^3.0.0", | ||
"ts-loader": "^9.2.6", | ||
"typescript": "^4.2.3", | ||
"webpack": "^5.62.1", | ||
"webpack-cli": "^4.9.1" | ||
} | ||
} |
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