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[Engine] * Fix some compiler warnings. * Rename some functions. * Add 'Texture.Manifest' API function to read texture data from a Json object. * Add 'Texture.ImageUT' which is same as 'Texture.Create' but allows custom initialisation of tile set. [Diggers] * Move all texture tile co-ordinates data to 'data.lua' so we can run a scale on them all at once. [Assets] * Remove font manifests. * Update API documentation.
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