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Fix "could not find assembly 'platform.winmd'" in Visual Studio 2017 Community 15.5.4 #18

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4 changes: 2 additions & 2 deletions DigitalSigning/DigitalSigning/DigitalSigning.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalUsingDirectories>$(SystemDrive)\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\vcpackages;$(SystemDrive)\Program Files (x86)\Windows Kits\10\UnionMetadata;$(SystemDrive)\Program Files (x86)\Windows Kits\10\References\Windows.Foundation.UniversalApiContract\1.0.0.0;$(SystemDrive)\Program Files (x86)\Windows Kits\10\References\Windows.Foundation.FoundationContract\1.0.0.0;%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalUsingDirectories>$(SystemDrive)\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\vcpackages;$(SystemDrive)\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\vcpackages;$(SystemDrive)\Program Files (x86)\Windows Kits\10\UnionMetadata;$(SystemDrive)\Program Files (x86)\Windows Kits\10\References\Windows.Foundation.UniversalApiContract\1.0.0.0;$(SystemDrive)\Program Files (x86)\Windows Kits\10\References\Windows.Foundation.FoundationContract\1.0.0.0;%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<CompileAsWinRT>true</CompileAsWinRT>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
Expand Down Expand Up @@ -202,4 +202,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>