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Merge ActorSensorMsgFunction into ActorSensorUtil
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LynxDev2 committed Feb 22, 2025
1 parent 9ae314e commit d0fe863
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Showing 39 changed files with 469 additions and 465 deletions.
427 changes: 0 additions & 427 deletions lib/al/Library/LiveActor/ActorSensorMsgFunction.h

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443 changes: 443 additions & 0 deletions lib/al/Library/LiveActor/ActorSensorUtil.h

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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/ClockMapParts.cpp
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#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/MapObj/ChildStep.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/ConveyerMapParts.cpp
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#include "Library/LiveActor/ActorInitFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/LiveActor/LiveActorGroup.h"
#include "Library/MapObj/ConveyerStep.h"
#include "Library/Math/MathUtil.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/FallMapParts.cpp
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#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Library/Placement/PlacementFunction.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/FixMapParts.cpp
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#include "Library/LiveActor/ActorActionFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Placement/PlacementFunction.h"
#include "Library/Stage/StageSwitchUtil.h"

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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/FloaterMapParts.cpp
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#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/KeyMoveMapParts.cpp
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#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/MapObj/ChildStep.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/RailMoveMapParts.cpp
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#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Movement/RailMoveMovement.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveStateCtrl.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/RollingCubeMapParts.cpp
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#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorResourceFunction.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/RotateMapParts.cpp
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#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/MapObj/ChildStep.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
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1 change: 0 additions & 1 deletion lib/al/Library/MapObj/SeesawMapParts.cpp
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#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/MapObj/ChildStep.h"
#include "Library/Math/MathUtil.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/SlideMapParts.cpp
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#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Library/Placement/PlacementFunction.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/SwingMapParts.cpp
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#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/MapObj/ChildStep.h"
#include "Library/Movement/SwingMovement.h"
#include "Library/Nerve/NerveSetupUtil.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/VisibleSwitchMapParts.cpp
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#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Library/Placement/PlacementFunction.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/WheelMapParts.cpp
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#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/MapObj/ChildStep.h"
#include "Library/Math/MathUtil.h"
#include "Library/Matrix/MatrixUtil.h"
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2 changes: 1 addition & 1 deletion lib/al/Library/MapObj/WobbleMapParts.cpp
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#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorFunction.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/MapObj/ChildStep.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
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2 changes: 1 addition & 1 deletion lib/al/Project/LiveActor/SupportFreezeSyncGroup.cpp
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@@ -1,7 +1,7 @@
#include "Project/LiveActor/SupportFreezeSyncGroup.h"

#include "Library/HitSensor/HitSensorKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/LiveActor/LiveActor.h"
#include "Library/Placement/PlacementFunction.h"

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2 changes: 1 addition & 1 deletion src/Enemy/Gamane.cpp
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#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorFunction.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Movement/EnemyStateBlowDown.h"
#include "Library/Nerve/NerveSetupUtil.h"
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1 change: 0 additions & 1 deletion src/Enemy/KuromadoMagicBall.cpp
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#include "Library/LiveActor/ActorInitFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"

#include "Util/SensorMsgFunction.h"
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2 changes: 0 additions & 2 deletions src/Enemy/Popn.cpp
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#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/LiveActor/LiveActorUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Movement/EnemyStateBlowDown.h"
#include "Library/Nature/NatureUtil.h"
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1 change: 0 additions & 1 deletion src/Enemy/Togezo.cpp
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#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nature/NatureUtil.h"
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2 changes: 1 addition & 1 deletion src/Enemy/Togezo2D.cpp
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#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorFunction.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"

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2 changes: 1 addition & 1 deletion src/Item/Coin.cpp
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#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorFunction.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nature/NatureUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
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1 change: 0 additions & 1 deletion src/Item/CoinChameleon.cpp
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#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/LiveActor/LiveActorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Library/Placement/PlacementFunction.h"
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2 changes: 1 addition & 1 deletion src/Item/CoinCollect2D.cpp
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#include "Library/LiveActor/ActorFlagFunction.h"
#include "Library/LiveActor/ActorInitFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Library/Placement/PlacementFunction.h"
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2 changes: 1 addition & 1 deletion src/Item/CoinCollectEmpty2D.cpp
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#include "Library/LiveActor/ActorInitFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Matrix/MatrixUtil.h"
#include "Library/Model/ModelShapeUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
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1 change: 0 additions & 1 deletion src/MapObj/AnagramAlphabetCharacter.cpp
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#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/LiveActor/SubActorKeeper.h"
#include "Library/Math/MathUtil.h"
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2 changes: 1 addition & 1 deletion src/MapObj/BarrelStack2D.cpp
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#include "Library/LiveActor/ActorActionFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"

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1 change: 0 additions & 1 deletion src/MapObj/CapBomb.cpp
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#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
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1 change: 0 additions & 1 deletion src/MapObj/CitySignal.cpp
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#include "Library/LiveActor/ActorActionFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
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2 changes: 1 addition & 1 deletion src/MapObj/FireDrum2D.cpp
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#include "Library/LiveActor/ActorActionFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"

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2 changes: 1 addition & 1 deletion src/MapObj/TransparentWall.cpp
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#include "Library/LiveActor/ActorCollisionFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Placement/PlacementFunction.h"

#include "Util/ActorDimensionKeeper.h"
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2 changes: 1 addition & 1 deletion src/MapObj/VolleyballNet.cpp
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#include "Library/LiveActor/ActorActionFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"

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1 change: 0 additions & 1 deletion src/Npc/FukuwaraiFaceParts.cpp
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#include "Library/LiveActor/ActorModelFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
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2 changes: 1 addition & 1 deletion src/Npc/VocalMike.cpp
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@@ -1,7 +1,7 @@
#include "Npc/VocalMike.h"

#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"

#include "Util/SensorMsgFunction.h"

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1 change: 0 additions & 1 deletion src/Player/HackerStateWingFly.cpp
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#include "Library/LiveActor/ActorCollisionFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
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1 change: 0 additions & 1 deletion src/Player/Player.cpp
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#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseKeeper.h"
#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
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2 changes: 1 addition & 1 deletion src/Player/PlayerEquipmentUser.cpp
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@@ -1,6 +1,6 @@
#include "Player/PlayerEquipmentUser.h"

#include "Library/LiveActor/ActorSensorMsgFunction.h"
#include "Library/LiveActor/ActorSensorUtil.h"

#include "Util/SensorMsgFunction.h"

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