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Library/LiveActor: Implement actor SensorMsg related functions #415

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@LynxDev2 LynxDev2 commented Feb 26, 2025

This PR implements most of the SensorMsg part of ActorSensorMsgUtil, increasing the matching percentage to 10.489% (1.21% increase).

Some of the macros are a bit messy due to restrictions in the c++ pre-processor, but the stuff like _ = nullptr, don't affect the compiled code. Some things I added to the macros are also not used yet, but are meant for a later PR that implements game SensorMsgs, they might also be useful for mods.

Now that the al sendMsg and isMsg functions are matching, tools/check is able to detect if implemented functions are using the wrong ones. This caused a few mismatches on old functions, which I fixed

This PR is blocked by #370


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