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Use lockHardwareCanvas on UI rendering #789

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Nov 20, 2018
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Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ Canvas drawBegin() {
mSurfaceCanvas = null;
if (mSurface != null) {
try {
mSurfaceCanvas = mSurface.lockCanvas(null);
mSurfaceCanvas = mSurface.lockHardwareCanvas();
mSurfaceCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
}
catch (Exception e){
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