Adds a bespoke pre-game lobby chat (#657) #2893
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3 errors and 1 notice
Run Tests:
code/controllers/subsystem/garbage.dm#L359
[23:43:31] Runtime in code/controllers/subsystem/garbage.dm,359: /datum/beam destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic
proc name: qdel (/proc/qdel)
usr: *no key*/(John Doe (599))
usr.loc: (AI Chamber (176,121,5))
src: null
call stack:
qdel(/datum/beam (/datum/beam), 0)
/datum/status_effect/tased (/datum/status_effect/tased): on remove()
/datum/status_effect/tased (/datum/status_effect/tased): Destroy(0)
qdel(/datum/status_effect/tased (/datum/status_effect/tased), 0)
/datum/status_effect/tased (/datum/status_effect/tased): end tase(/datum/beam (/datum/beam), 0)
/datum/beam (/datum/beam): SendSignal("parent_qdeleting", /list (/list))
qdel(/datum/beam (/datum/beam), 0)
/datum/beam (/datum/beam): redrawing(John Doe (599) (/mob/living/carbon/human/consistent), the floor (177,121,5) (/turf/open/floor/iron/dark), 8, 0, null, 1)
John Doe (599) (/mob/living/carbon/human/consistent): SendSignal("movable_moved", /list (/list))
John Doe (599) (/mob/living/carbon/human/consistent): Moved(the floor (177,121,5) (/turf/open/floor/iron/dark), 8, 0, null, 1)
...
John Doe (599) (/mob/living/carbon/human/consistent): Move(the floor (176,121,5) (/turf/open/floor/iron/dark/side), 8)
John Doe (599) (/mob/living/carbon/human/consistent): Move(the floor (176,121,5) (/turf/open/floor/iron/dark/side), 9, 0, 1)
John Doe (599) (/mob/living/carbon/human/consistent): Move(the floor (176,121,5) (/turf/open/floor/iron/dark/side), 9, null)
John Doe (599) (/mob/living/carbon/human/consistent): Move(the floor (176,121,5) (/turf/open/floor/iron/dark/side), 9)
John Doe (599) (/mob/living/carbon/human/consistent): Move(the floor (176,121,5) (/turf/open/floor/iron/dark/side), 9)
/datum/ai_controller/monkey/an... (/datum/ai_controller/monkey/angry): process(0.1)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0)
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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Run Tests
FAIL /datum/unit_test/monkey_business 50.8s
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Run Tests
Process completed with exit code 1.
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Run Tests:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
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