This Program takes a input as theta 1 and outputs a value that it renders using tkinter. By using Snell´s law, the program calculates the angle of refraction. This program has gone through multiply versions with the earliest using turtle graphics and the later versions running on tkinter. Here is a web rendering: https://replit.com/@JoshMosh1/LightSimv511-300-400?v=1 (40x300); https://replit.com/@JoshMosh1/SnellLightSimv511 (800/700)
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MuteKnowLESS/Light-Sim-Snell
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This Program calculates the angle refraction with Snell's Law and takes an input as theta 1 and outputting a value that it renders using tkinter.
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