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*.o | ||
ativayeban | ||
ativayeban-od | ||
ativayeban-od.opk | ||
.opk_data/ |
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The code for Ativayeban is licensed under the GNU General Public License, version 2 or later at your option. | ||
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Code (c) Nebuleon Fumika <[email protected]> |
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TARGET ?= ativayeban | ||
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ifeq ($(TARGET), ativayeban-od) | ||
CC := mipsel-linux-gcc | ||
STRIP := mipsel-linux-strip | ||
OBJS = platform/opendingux.o | ||
else | ||
CC := gcc | ||
STRIP := strip | ||
OBJS = platform/general.o | ||
endif | ||
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SYSROOT := $(shell $(CC) --print-sysroot) | ||
SDL_CFLAGS := $(shell $(SYSROOT)/usr/bin/sdl-config --cflags) | ||
SDL_LIBS := $(shell $(SYSROOT)/usr/bin/sdl-config --libs) | ||
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OBJS += main.o init.o title.o game.o score.o bg.o draw.o text.o unifont.o | ||
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HEADERS += main.h init.h platform.h title.h game.h score.h bg.h draw.h text.h unifont.h | ||
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INCLUDE := -I. | ||
DEFS := | ||
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CFLAGS = $(SDL_CFLAGS) -Wall -Wno-unused-variable \ | ||
-O2 -fomit-frame-pointer $(DEFS) $(INCLUDE) | ||
LDFLAGS := $(SDL_LIBS) -lm -lSDL_image | ||
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include Makefile.rules | ||
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.PHONY: all opk | ||
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all: $(TARGET) | ||
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$(TARGET): $(OBJS) | ||
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opk: $(TARGET).opk | ||
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$(TARGET).opk: $(TARGET) | ||
$(SUM) " OPK $@" | ||
$(CMD)rm -rf .opk_data | ||
$(CMD)cp -r data .opk_data | ||
$(CMD)cp $< .opk_data/$(TARGET) | ||
$(CMD)$(STRIP) .opk_data/$(TARGET) | ||
$(CMD)mksquashfs .opk_data $@ -all-root -noappend -no-exports -no-xattrs -no-progress >/dev/null | ||
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# The two below declarations ensure that editing a .c file recompiles only that | ||
# file, but editing a .h file recompiles everything. | ||
# Courtesy of Maarten ter Huurne. | ||
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# Each object file depends on its corresponding source file. | ||
$(C_OBJS): %.o: %.c | ||
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# Object files all depend on all the headers. | ||
$(OBJS): $(HEADERS) |
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ifdef V | ||
CMD:= | ||
SUM:=@\# | ||
else | ||
CMD:=@ | ||
SUM:=@echo | ||
endif | ||
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.PHONY: $(TARGET) | ||
$(TARGET): $(OBJS) | ||
$(SUM) " LD $@" | ||
$(CMD)$(CC) $(CFLAGS) $^ $(LDFLAGS) -o $@ | ||
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%.o: %.c | ||
$(SUM) " CC $@" | ||
$(CMD)$(CC) $(CFLAGS) -c $< -o $@ | ||
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%.o: %.S | ||
$(SUM) " AS $@" | ||
$(CMD)$(CC) $(ASFLAGS) -c $< -o $@ | ||
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.PHONY: clean | ||
clean: | ||
$(SUM) " CLEAN ." | ||
$(CMD)rm -rf $(OBJS) $(TARGET) $(DATA_TO_CLEAN) |
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ativayeban | ||
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You are a ball and you must fall into the holes to avoid being crushed by the top of the screen! | ||
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This game requires SDL 1.2 and a C compiler. It is optimised for low-resolution screens. | ||
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Everything's under the GPL version 2. | ||
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To compile this for PC, use `make clean; make` on a PC with SDL. You'll then get a windowed SDL game. | ||
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To compile this for OpenDingux, use `make TARGET=ativayeban-od clean; make TARGET=ativayeban-od opk` on a PC with the `PATH` set to include your OpenDingux mipsel toolchain. |
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/* | ||
* Ativayeban, background rendering code file | ||
* Copyright (C) 2014 Nebuleon Fumika <[email protected]> | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
*/ | ||
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#include <math.h> | ||
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#include "SDL.h" | ||
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#include "main.h" | ||
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void AdvanceBackground(uint32_t Milliseconds) | ||
{ | ||
} | ||
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void DrawBackground(void) | ||
{ | ||
SDL_Rect ScreenRect = { .x = 0, .y = 0, .w = Screen->w, .h = Screen->h }; | ||
SDL_FillRect(Screen, &ScreenRect, SDL_MapRGB(Screen->format, 0, 0, 0)); | ||
} |
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/* | ||
* Ativayeban, background rendering header | ||
* Copyright (C) 2014 Nebuleon Fumika <[email protected]> | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
*/ | ||
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#ifndef _BG_H_ | ||
#define _BG_H_ | ||
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#include <stdint.h> | ||
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extern void AdvanceBackground(uint32_t Milliseconds); | ||
extern void DrawBackground(void); | ||
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#endif /* !defined(_BG_H_) */ |
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[Desktop Entry] | ||
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Name=Ativayeban | ||
Comment=Fall through a labyrinth. Avoid getting crushed! | ||
Exec=ativayeban-od | ||
Terminal=false | ||
Type=Application | ||
StartupNotify=true | ||
Categories=games; |
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#include <math.h> | ||
#include <stdio.h> | ||
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#include "SDL.h" | ||
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/* | ||
* SDL_Surface 32-bit circle-fill algorithm without using trig | ||
* | ||
* While I humbly call this "Celdecea's Method", odds are that the | ||
* procedure has already been documented somewhere long ago. All of | ||
* the circle-fill examples I came across utilized trig functions or | ||
* scanning neighbor pixels. This algorithm identifies the width of | ||
* a semi-circle at each pixel height and draws a scan-line covering | ||
* that width. | ||
* | ||
* The code is not optimized but very fast, owing to the fact that it | ||
* alters pixels in the provided surface directly rather than through | ||
* function calls. | ||
* | ||
* http://content.gpwiki.org/index.php/SDL:Tutorials:Drawing_and_Filling_Circles | ||
*/ | ||
void DRAW_FillCircle(SDL_Surface *surface, int cx, int cy, int radius, Uint32 pixel) | ||
{ | ||
if (SDL_MUSTLOCK(surface)) | ||
SDL_LockSurface(surface); | ||
// Note that there is more to altering the bitrate of this | ||
// method than just changing this value. See how pixels are | ||
// altered at the following web page for tips: | ||
// http://www.libsdl.org/intro.en/usingvideo.html | ||
static const int BPP = 4; | ||
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float r = (float) radius; | ||
float dy; | ||
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for (dy = 1.0f; dy <= r; dy += 1.0f) | ||
{ | ||
// This loop is unrolled a bit, only iterating through half of the | ||
// height of the circle. The result is used to draw a scan line and | ||
// its mirror image below it. | ||
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// The following formula has been simplified from our original. We | ||
// are using half of the width of the circle because we are provided | ||
// with a center and we need left/right coordinates. | ||
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float dx = floorf(sqrtf((2.0f * r * dy) - (dy * dy))); | ||
int x = cx - dx; | ||
if (x < 0) | ||
x = 0; | ||
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// Grab a pointer to the left-most pixel for each half of the circle | ||
Uint8 *target_pixel_a = (Uint8 *)surface->pixels + ((int)(cy + r - dy)) * surface->pitch + x * BPP; | ||
Uint8 *target_pixel_b = (Uint8 *)surface->pixels + ((int)(cy - r + dy)) * surface->pitch + x * BPP; | ||
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for (; x <= cx + dx && x < surface->w; x++) | ||
{ | ||
// Range check in Y (clip to the surface's bounds) | ||
// for both pixels to be drawn. | ||
if ((int) (cy + r - dy) >= 0 | ||
&& (int) (cy + r - dy) < surface->h) | ||
*(Uint32 *)target_pixel_a = pixel; | ||
if ((int) (cy - r + dy) >= 0 | ||
&& (int) (cy - r + dy) < surface->h) | ||
*(Uint32 *)target_pixel_b = pixel; | ||
target_pixel_a += BPP; | ||
target_pixel_b += BPP; | ||
} | ||
} | ||
if (SDL_MUSTLOCK(surface)) | ||
SDL_UnlockSurface(surface); | ||
} |
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#ifndef _DRAW_H_ | ||
#define _DRAW_H_ | ||
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#include "SDL.h" | ||
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extern void DRAW_FillCircle(SDL_Surface *surface, int cx, int cy, int radius, Uint32 pixel); | ||
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#endif /* !defined(_DRAW_H_) */ |
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