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[READY] Syndicate Contractors (ParadiseSS13#14605)
* Syndicate Contractors initial PR * Finalize initial version DNP Finalize initial version * Baton now costs 6 Rep, show dead extraction penalty, fix scroll * Reduce total TC, add zippo, balloon, icon tweaks * Address moxian, AA and Farie * Fix mode.txt * oops * Address Farie 2 * Tweak baton to work around stam crits, address SteelSlayer * Address TM issues, TP menu * Fix wrongly merged DME * Tick contractor DM files again * Remove step_y * TC rewards always higher than preceding difficulty's reward * Address Farie * Remove extraction_turf from handle_target_return * fix doc * Merge part2 * Address AA again
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Original file line number | Diff line number | Diff line change |
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// Contract Statuses | ||
/// The contract is invalid for some reason and cannot be taken. It may be made valid later. | ||
#define CONTRACT_STATUS_INVALID -1 | ||
/// The contract hasn't been started yet. | ||
#define CONTRACT_STATUS_INACTIVE 0 | ||
/// The contract is in progress. | ||
#define CONTRACT_STATUS_ACTIVE 1 | ||
/// The contract has been completed successfully. | ||
#define CONTRACT_STATUS_COMPLETED 2 | ||
/// The contract failed for some reason. | ||
#define CONTRACT_STATUS_FAILED 3 | ||
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// Difficulties. Note that they follow each other numerically and should stay that way as some code relies on that. | ||
/// Easy difficulty area to extract the kidnapee. Low rewards. | ||
#define EXTRACTION_DIFFICULTY_EASY 1 | ||
/// Medium difficulty area to extract the kidnapee. Moderate rewards. | ||
#define EXTRACTION_DIFFICULTY_MEDIUM 2 | ||
/// Hard difficulty area to extract the kidnapee. High rewards. | ||
#define EXTRACTION_DIFFICULTY_HARD 3 | ||
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/// The name of the strings file containing data to use for contract fluff texts. | ||
#define CONTRACT_STRINGS_WANTED "syndicate_wanted_messages.json" | ||
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// UI page numbers. | ||
#define HUB_PAGE_CONTRACTS 1 | ||
#define HUB_PAGE_SHOP 2 | ||
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GLOBAL_DATUM(prisoner_belongings, /obj/structure/closet/secure_closet/contractor) |
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