Releases: NinjaSiren/HyperionSystems
Bump to Starsector 0.97a-RC6
- Bump to Starsector 0.97a-RC6
- Removing GraphicLib dependencies until it updates to 0.97a
Fixing Negative Numbers CTD
- FIXED: When a negative number is randomized, it causes a CTD
Fixing mod conflict with CC and other mods concerning quests
- FIXED: Whenever CC is enabled, a Null Pointer Exception error with CTD appears (Caused when CC is enabled, it also enables 2 other mod compatibilities with UnknownSkies and ScyNation)
- FIXED: Error that returns the player back to the main menu while creating the galaxy loading screen. Issues caused by unfinished story quest I am planning to do that is active in my mod. (This story quest will be made as a separate mod or added later on)
Larger ships balancing 2.0
As described by Nameless at Fractal Forums, with an issue on the Valkyrie Confederacy Troop Transport. This ship and many other ships were changed in value, Valkyrie, Atlas, Buffalo, Gemini, some data from the main ships such as Krakatoa and the rest of the ships.
forum post LINK
ADJUSTED: Valkyrie Confederacy (full overhaul of ship data, more expensive and uses alot more of supplies)
ADJUSTED: Atlas Confederacy (full overhaul of ship data, more expensive and uses alot more of supplies)
ADJUSTED: Buffalo Confederacy (full overhaul of ship data, more expensive)
ADJUSTED: Gemini Confederacy (full overhaul of ship data, more expensive)
ADJUSTED: All ship max burn rates are fixed
Bump to Starsector 0.96a-RC10
This is just a bump to the latest Starsector version 0.96a-RC10
Fixing previous naming convention bug (causing CTD on start should now be fixed)
- FIXED: Issues with old ship and wing names included with the current version (they should now appear as "separate ship" but will work the same in game)
Added and fixed some grammar in the description.
Should be previous save compatible with older versions (prior 0.8.3-b4)
Weapon range nerf (Weapon balancing)
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BALANCING: Adjusted weapon ranges closer to vanilla weapons, and abit of flux usage adjustments
Thanks to SteelSirokos
Forum link: https://fractalsoftworks.com/forum/index.php?topic=18126.msg382010#msg382010 -
MODIFIED: Neue Jangala system is relocated abit to the left for giving space on new mods
Minor Balancing, Renaming, and License changes
- BALANCING: Reduction of fighter bays for the Krakatoa-class Supership (from 8 to 4 bays)
- MODIFIED: Renaming of Summit-class Supership to Krakatoa-class Supership
- MODIFIED: Change of license from CC-BY-NC-ND 4.0 to CC-BY-SA 4.0
- FIXED (since previous patch 0.8.4-a2): Krakatoa-class Supership should get damaged by any weapon type not just EMP weapons, as a forum comment stated EMP weapons are damaging the ship but not ballistic or missiles, tested in-game and almost died lol
Forum comment link: https://fractalsoftworks.com/forum/index.php?topic=18126.79
Should be fixed since: https://fractalsoftworks.com/forum/index.php?topic=18126.81
- HOTFIX: Critical CTD bug when Unknown Skies mod is not running (FIXED)
Larger ships balancing
- BALANCING: Larger ships (Orionis, Naos, Summit) armor, hull, and flux reduction by few hundreds of points
- BALANCING: Summit-class ships have increased flux, maintenance, fuel, and command points usage
Bug fix + Ship balancing
- HOTFIX: Null pointer on planet generation of terrain with Venusia planet in the Neue Jangala system.
- All ships are rebalanced for a bit of a fairer gameplay.