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Releases: NinjaSiren/HyperionSystems

Bump to Starsector 0.97a-RC6

03 Feb 11:22
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  • Bump to Starsector 0.97a-RC6
  • Removing GraphicLib dependencies until it updates to 0.97a

Fixing Negative Numbers CTD

07 Dec 06:02
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  • FIXED: When a negative number is randomized, it causes a CTD

Fixing mod conflict with CC and other mods concerning quests

14 Oct 11:05
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  • FIXED: Whenever CC is enabled, a Null Pointer Exception error with CTD appears (Caused when CC is enabled, it also enables 2 other mod compatibilities with UnknownSkies and ScyNation)
  • FIXED: Error that returns the player back to the main menu while creating the galaxy loading screen. Issues caused by unfinished story quest I am planning to do that is active in my mod. (This story quest will be made as a separate mod or added later on)

Larger ships balancing 2.0

17 Jul 07:09
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As described by Nameless at Fractal Forums, with an issue on the Valkyrie Confederacy Troop Transport. This ship and many other ships were changed in value, Valkyrie, Atlas, Buffalo, Gemini, some data from the main ships such as Krakatoa and the rest of the ships.

forum post LINK

ADJUSTED: Valkyrie Confederacy (full overhaul of ship data, more expensive and uses alot more of supplies)
ADJUSTED: Atlas Confederacy (full overhaul of ship data, more expensive and uses alot more of supplies)
ADJUSTED: Buffalo Confederacy (full overhaul of ship data, more expensive)
ADJUSTED: Gemini Confederacy (full overhaul of ship data, more expensive)
ADJUSTED: All ship max burn rates are fixed

Bump to Starsector 0.96a-RC10

02 Jul 12:20
13a4cde
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This is just a bump to the latest Starsector version 0.96a-RC10

Fixing previous naming convention bug (causing CTD on start should now be fixed)

22 Mar 18:20
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  • FIXED: Issues with old ship and wing names included with the current version (they should now appear as "separate ship" but will work the same in game)

Added and fixed some grammar in the description.

Should be previous save compatible with older versions (prior 0.8.3-b4)

Weapon range nerf (Weapon balancing)

15 Feb 06:54
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Minor Balancing, Renaming, and License changes

19 Aug 11:37
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  • BALANCING: Reduction of fighter bays for the Krakatoa-class Supership (from 8 to 4 bays)
  • MODIFIED: Renaming of Summit-class Supership to Krakatoa-class Supership
  • MODIFIED: Change of license from CC-BY-NC-ND 4.0 to CC-BY-SA 4.0
  • FIXED (since previous patch 0.8.4-a2): Krakatoa-class Supership should get damaged by any weapon type not just EMP weapons, as a forum comment stated EMP weapons are damaging the ship but not ballistic or missiles, tested in-game and almost died lol

Forum comment link: https://fractalsoftworks.com/forum/index.php?topic=18126.79
Should be fixed since: https://fractalsoftworks.com/forum/index.php?topic=18126.81

  • HOTFIX: Critical CTD bug when Unknown Skies mod is not running (FIXED)

Larger ships balancing

04 Jun 09:18
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  • BALANCING: Larger ships (Orionis, Naos, Summit) armor, hull, and flux reduction by few hundreds of points
  • BALANCING: Summit-class ships have increased flux, maintenance, fuel, and command points usage

Bug fix + Ship balancing

15 Jan 20:23
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  • HOTFIX: Null pointer on planet generation of terrain with Venusia planet in the Neue Jangala system.
  • All ships are rebalanced for a bit of a fairer gameplay.