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Merge pull request #37 from Nitwel/testing
Add production workflow
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@@ -63,15 +63,10 @@ jobs: | |
relative_project_path: ./ | ||
archive_output: true | ||
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- name: Upload APK | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: immersive-home-debug | ||
path: ${{ steps.export.outputs.archive_directory }} | ||
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- name: create release | ||
uses: ncipollo/[email protected] | ||
with: | ||
token: ${{ secrets.GITHUB_TOKEN }} | ||
generateReleaseNotes: true | ||
generateReleaseNotes: false | ||
prerelease: true | ||
artifacts: ${{ steps.export.outputs.archive_directory }}/* # Added "/*" at the end is glob pattern match for this action |
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# Build the Android APK on push to the master branch | ||
name: Build Release APK | ||
on: | ||
push: | ||
tags: | ||
- "v*" | ||
- "!v*-test" | ||
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env: | ||
GODOT_VERSION: 4.1.3 | ||
EXPORT_NAME: immersive-home | ||
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jobs: | ||
# job id, can be anything | ||
export_game: | ||
# Always use ubuntu-latest for this action | ||
runs-on: ubuntu-latest | ||
# Add permission for release creation. Can be made narrower according to your needs | ||
permissions: write-all | ||
# Job name, can be anything | ||
name: Export Game | ||
steps: | ||
# Always include the checkout step so that | ||
# your project is available for Godot to export | ||
- name: checkout | ||
uses: actions/[email protected] | ||
with: | ||
lfs: true | ||
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- name: Set up JDK 17 | ||
uses: actions/setup-java@v3 | ||
with: | ||
java-version: "17" | ||
distribution: "temurin" | ||
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- name: Setup Android SDK | ||
uses: android-actions/setup-android@v3 | ||
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- name: Setup Android Export | ||
run: | | ||
echo "${{ secrets.KEYSTORE_RELEASE }}" | base64 -di > release.keystore | ||
rm export_presets.cfg | ||
mv export_presets_prod.cfg export_presets.cfg | ||
echo keystore/release="/home/runner/work/Immersive-Home/Immersive-Home/release.keystore" > ./export_presets.cfg | ||
echo keystore/release_user="${{ secrets.RELEASE_USER }}" > ./export_presets.cfg | ||
echo keystore/release_password="${{ secrets.RELEASE_PASSWORD }}" > ./export_presets.cfg | ||
mkdir -p ~/.config/godot | ||
cp -v ./editor_settings-4.tres ~/.config/godot/ | ||
mkdir -p ./android/build | ||
touch ./android/build/.gdignore | ||
wget -nv https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_export_templates.tpz -O ./godot_templates.tpz | ||
unzip -q ./godot_templates.tpz -d . | ||
rm ./godot_templates.tpz | ||
unzip -q ./templates/android_source.zip -d ./android/build/ | ||
rm ./templates/android_source.zip | ||
- name: export game | ||
id: export | ||
# Use latest version (see releases for all versions) | ||
uses: firebelley/[email protected] | ||
with: | ||
# Defining all the required inputs | ||
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_linux.x86_64.zip | ||
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_export_templates.tpz | ||
relative_project_path: ./ | ||
archive_output: true | ||
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- name: create release | ||
uses: ncipollo/[email protected] | ||
with: | ||
token: ${{ secrets.GITHUB_TOKEN }} | ||
generateReleaseNotes: true | ||
artifacts: ${{ steps.export.outputs.archive_directory }}/* # Added "/*" at the end is glob pattern match for this action |
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