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Sync with the up-to-date serverfiles
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# Configuration file | ||
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cache { | ||
S:digest=fc1e305457ab544dce79ddb110e8d05e | ||
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# Caching can save processing time, if there are a lot of items. [default: true] | ||
B:enableCache=true | ||
} | ||
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general { | ||
# Will output more detailed information into the CSV like corresponding items [default: false] | ||
B:enableAdditionalInfo=false | ||
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# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false] | ||
B:enableForceRefresh=false | ||
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# If true, the custom recipes are enabled. Acts as a master switch. [default: true] | ||
B:enabled=true | ||
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# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true] | ||
B:exportItemNames=true | ||
} | ||
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# Configuration file | ||
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cache { | ||
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24] | ||
I:interval=24 | ||
S:lastCheck=1452913852778 | ||
} | ||
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channel { | ||
# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta] | ||
S:level=Beta | ||
} | ||
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client { | ||
# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true] | ||
B:changelog=true | ||
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# If true, the player is getting a notification, that a new version is available. [default: true] | ||
B:notify=true | ||
} | ||
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general { | ||
# If true, the version checker is enabled. Acts as a master switch. [default: true] | ||
B:enabled=true | ||
} | ||
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