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Seitenca
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# Configuration file | ||
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########################################################################################################## | ||
# client | ||
#--------------------------------------------------------------------------------------------------------# | ||
# These config settings are client-side only | ||
########################################################################################################## | ||
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client { | ||
# If true, shows your food exhaustion as a progress bar behind the hunger bars | ||
B:show.food.exhaustion.hud.underlay=true | ||
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# If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay | ||
B:show.food.stats.in.debug.overlay=true | ||
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# If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding | ||
B:show.food.values.hud.overlay=true | ||
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# If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT | ||
B:show.food.values.in.tooltip=true | ||
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# If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) | ||
B:show.food.values.in.tooltip.always=true | ||
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# If true, shows your current saturation level overlayed on the hunger bar | ||
B:show.saturation.hud.overlay=true | ||
} | ||
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########################################################################################################## | ||
# server | ||
#--------------------------------------------------------------------------------------------------------# | ||
# These config settings are server-side only | ||
########################################################################################################## | ||
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server { | ||
# The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client. | ||
# Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy | ||
D:exhaustion.sync.threshold=0.01 | ||
} | ||
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