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remove bus from quest (GTNewHorizons#9493)
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bombcar authored Jan 18, 2022
1 parent 9bb128c commit b738f5f
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Showing 3 changed files with 23 additions and 32 deletions.
29 changes: 18 additions & 11 deletions config/RandomThings.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -47,9 +47,11 @@ items {


##########################################################################################################
# potionids
# potionids #
#--------------------------------------------------------------------------------------------------------#
# Setting these to -1 will auto resolve them. If RandomThings finds a potion at the position of the specified id it will try to find a free one. It will also dynamically increase the size of the potion array if necessary.
# Setting these to -1 will auto resolve them. If RandomThings finds a potion at the position of the #
# specified id it will try to find a free one. It will also dynamically increase the size of the potion #
# array if necessary. #
##########################################################################################################

potionids {
Expand Down Expand Up @@ -111,17 +113,20 @@ settings {
# The duration of imbues (in ticks)
I:ImbueDuration=6000

# A random number from 0-thisconfigoption will be added to the decay speed for every Leave. Setting this to 0 will decay leaves rather linear while higher numbers will let the whole thing look more natural
# A random number from 0-thisconfigoption will be added to the decay speed for every leaf.
# Setting this to 0 will decay leaves rather linearly while higher numbers will let the whole
# thing look more natural
I:LeaveDecayFuzz=5

# The amount of ticks every leave needs to decay (Lower is faster)
# The amount of ticks every leaf needs to decay (Lower is faster)
I:LeaveDecaySpeed=7

# In ticks (20=1 Second)
I:MagneticForceTeleportLength=200
B:SpectreDimensionFog=true

# The Dimension ID of the spectre World. On first run and when you set this setting to -1 RandomThings will try to find a dimensionID itself
# The Dimension ID of the spectre World. On first run and when you set this setting to -1
# RandomThings will try to find a dimensionID itself
I:SpectreDimensionID=2

# The chance of phasing through an attack while being imbued with spectre
Expand All @@ -130,7 +135,8 @@ settings {
# The chance of a spirit spawning when you don't use a Spectre Sword (0-1)
D:SpiritChance=0.05

# The chance of a spirit spawning when you have a spirit binder in your inventory and kill the entity with a spectre sword. (0-1)
# The chance of a spirit spawning when you have a spirit binder in your inventory and kill
# the entity with a spectre sword. (0-1)
D:SpiritChanceSword=0.2

# The range of a wireless lever in blocks
Expand All @@ -142,7 +148,8 @@ vanillachanges {
# Leaves will decay much faster when no longer connected to a log
B:FasterLeaveDecay=true

# The minimum light will be removed so if there's no light source it's actually going to be completely black
# The minimum light will be removed so if there's no light source it's actually going to be
# completely black
B:"Hardcore Darkness"=false

# Locks the Gamma to 0
Expand All @@ -151,11 +158,11 @@ vanillachanges {
# The normal dirt background will be replaced with a different block each start
B:ModifiedBackgrounds=true

# When you throw something or shoot an arrow the motion of the player will be added to the motion of the projectile
# When you throw something or shoot an arrow the motion of the player will be added to the
# motion of the projectile
B:ThrowableMotion=false

# If this is not empty the options background will not be random but the one specified here. This has to be a Resource Location, for more information visit the Curse Forge Page of Custom Backgrounds
# If this is not empty the options background will not be random but the one specified here.
# This has to be a Resource Location, for more information visit the Curse Forge Page of Custom Backgrounds
S:fixedBackground=
}


25 changes: 4 additions & 21 deletions config/betterquesting/DefaultQuests.json
Original file line number Diff line number Diff line change
Expand Up @@ -140123,15 +140123,15 @@
"properties:10": {
"betterquesting:10": {
"snd_complete:8": "random.levelup",
"taskLogic:8": "OR",
"taskLogic:8": "AND",
"partySingleReward:1": 0,
"visibility:8": "NORMAL",
"isMain:1": 0,
"simultaneous:1": 0,
"icon:10": {
"id:8": "extracells:part.base",
"id:8": "appliedenergistics2:item.ItemMultiMaterial",
"Count:3": 1,
"Damage:2": 12,
"Damage:2": 55,
"OreDict:8": ""
},
"snd_update:8": "random.levelup",
Expand All @@ -140144,28 +140144,11 @@
"lockedProgress:1": 0,
"autoClaim:1": 0,
"isSilent:1": 0,
"desc:8": "The ME ore dictionary export bus will attempt to push the configured item/fluid [From the same ore dictionary] from the ME network into a machine or other input inventory. To configure an item/liquid, type in the item\u0027s name [e.g. if you want to export all ores put \"ore*\"]. The rate of export is very fast.\n\n§3PS: Use §6crushed* \u0026 !crushedPurified* \u0026 !crushedCentrifuged*§3§3 to get any crushed ore, but not ore that has been washed, then crushed (to get purified) or run through the thermal centrifuge.§r\n\nThe card can be used in more devices, and causes less lag, but works in a similar way. Put it inside a bus and set the filter using the T looking button that appears. The bus will be removed at some point, so you should switch over before that.\n\n§3Complete either task."
"desc:8": "The ME ore dictionary export card will attempt to push the configured item/fluid [From the same ore dictionary] from the ME network into a machine or other input inventory. To configure an item/liquid, type in the item\u0027s name [e.g. if you want to export all ores put \"ore*\"]. The rate of export is very fast.\n\n§3PS: Use §6crushed* \u0026 !crushedPurified* \u0026 !crushedCentrifuged*§3§3 to get any crushed ore, but not ore that has been washed, then crushed (to get purified) or run through the thermal centrifuge.§r\n\nThe card can be used in more devices, and causes less lag, but works in a similar way. Put it inside a bus and set the filter using the T looking button that appears. The standalone bus is no longer craftable."
}
},
"tasks:9": {
"0:10": {
"partialMatch:1": 1,
"autoConsume:1": 0,
"groupDetect:1": 0,
"ignoreNBT:1": 0,
"index:3": 0,
"consume:1": 0,
"requiredItems:9": {
"0:10": {
"id:8": "extracells:part.base",
"Count:3": 2,
"Damage:2": 12,
"OreDict:8": ""
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"partialMatch:1": 1,
"autoConsume:1": 0,
"groupDetect:1": 0,
Expand Down
1 change: 1 addition & 0 deletions config/hodgepodge.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@

fixes {
# Fix grass spreading from loading chunks
# Set this to false to prevent grass from never growing on Thermos servers
B:fixGrassChunkLoads=true

# Fix northwest bias on RandomPositionGenerator
Expand Down

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