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add augmentation spec id & bump toc
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Nukme committed Jul 18, 2023
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4 changes: 2 additions & 2 deletions InspectEquip.toc
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@@ -1,9 +1,9 @@
## Interface: 100100
## Interface: 100105
## Title: InspectEquip Fan Update
## Notes: Shows where the equipment of inspected users or yourself is from.
## Notes-deDE: Zeigt an, wo die Ausrüstung betrachteter Spieler (oder deine eigene) her ist.
## Notes-zhCN: 显示被观察者或自己装备的出处。
## Version: 10.1.0.1
## Version: 10.1.5.1
## Author: emelio
## X-Maintainer: Nukme
## X-Repository: https://github.com/Nukme/InspectEquip
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73 changes: 37 additions & 36 deletions Src/Data/PrimaryStats.lua
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Expand Up @@ -8,56 +8,57 @@ local _, _table_ = ...

local primaryStats = {
-- Death Knight
["250"] = LE_UNIT_STAT_STRENGTH, -- Blood
["251"] = LE_UNIT_STAT_STRENGTH, -- Frost
["252"] = LE_UNIT_STAT_STRENGTH, -- Unholy
["250"] = LE_UNIT_STAT_STRENGTH, -- Blood
["251"] = LE_UNIT_STAT_STRENGTH, -- Frost
["252"] = LE_UNIT_STAT_STRENGTH, -- Unholy
-- Demon Hunter
["577"] = LE_UNIT_STAT_AGILITY, -- Havoc
["581"] = LE_UNIT_STAT_AGILITY, -- Vengeance
["577"] = LE_UNIT_STAT_AGILITY, -- Havoc
["581"] = LE_UNIT_STAT_AGILITY, -- Vengeance
-- Druid
["102"] = LE_UNIT_STAT_INTELLECT, -- Balance
["103"] = LE_UNIT_STAT_AGILITY, -- Feral
["104"] = LE_UNIT_STAT_AGILITY, -- Guardian
["105"] = LE_UNIT_STAT_INTELLECT, -- Restoration
["102"] = LE_UNIT_STAT_INTELLECT, -- Balance
["103"] = LE_UNIT_STAT_AGILITY, -- Feral
["104"] = LE_UNIT_STAT_AGILITY, -- Guardian
["105"] = LE_UNIT_STAT_INTELLECT, -- Restoration
-- Hunter
["253"] = LE_UNIT_STAT_AGILITY, -- Beast Mastery
["254"] = LE_UNIT_STAT_AGILITY, -- Marksmanship
["255"] = LE_UNIT_STAT_AGILITY, -- Survival
["253"] = LE_UNIT_STAT_AGILITY, -- Beast Mastery
["254"] = LE_UNIT_STAT_AGILITY, -- Marksmanship
["255"] = LE_UNIT_STAT_AGILITY, -- Survival
-- Mage
["62"] = LE_UNIT_STAT_INTELLECT, -- Arcane
["63"] = LE_UNIT_STAT_INTELLECT, -- Fire
["64"] = LE_UNIT_STAT_INTELLECT, -- Frost
["62"] = LE_UNIT_STAT_INTELLECT, -- Arcane
["63"] = LE_UNIT_STAT_INTELLECT, -- Fire
["64"] = LE_UNIT_STAT_INTELLECT, -- Frost
-- Monk
["268"] = LE_UNIT_STAT_AGILITY, -- Brewmaster
["270"] = LE_UNIT_STAT_INTELLECT, -- Mistweaver
["269"] = LE_UNIT_STAT_AGILITY, -- Windwalker
["268"] = LE_UNIT_STAT_AGILITY, -- Brewmaster
["270"] = LE_UNIT_STAT_INTELLECT, -- Mistweaver
["269"] = LE_UNIT_STAT_AGILITY, -- Windwalker
-- Paladin
["65"] = LE_UNIT_STAT_INTELLECT, -- Holy
["66"] = LE_UNIT_STAT_STRENGTH, -- Protection
["70"] = LE_UNIT_STAT_STRENGTH, -- Retribution
["65"] = LE_UNIT_STAT_INTELLECT, -- Holy
["66"] = LE_UNIT_STAT_STRENGTH, -- Protection
["70"] = LE_UNIT_STAT_STRENGTH, -- Retribution
-- Priest
["256"] = LE_UNIT_STAT_INTELLECT, -- Discipline
["257"] = LE_UNIT_STAT_INTELLECT, -- Holy
["258"] = LE_UNIT_STAT_INTELLECT, -- Shadow
["256"] = LE_UNIT_STAT_INTELLECT, -- Discipline
["257"] = LE_UNIT_STAT_INTELLECT, -- Holy
["258"] = LE_UNIT_STAT_INTELLECT, -- Shadow
-- Rogue
["259"] = LE_UNIT_STAT_AGILITY, -- Assassination
["260"] = LE_UNIT_STAT_AGILITY, -- Outlaw
["261"] = LE_UNIT_STAT_AGILITY, -- Subtlety
["259"] = LE_UNIT_STAT_AGILITY, -- Assassination
["260"] = LE_UNIT_STAT_AGILITY, -- Outlaw
["261"] = LE_UNIT_STAT_AGILITY, -- Subtlety
-- Shaman
["262"] = LE_UNIT_STAT_INTELLECT, -- Elemental
["263"] = LE_UNIT_STAT_AGILITY, -- Enhancement
["264"] = LE_UNIT_STAT_INTELLECT, -- Restoration
["262"] = LE_UNIT_STAT_INTELLECT, -- Elemental
["263"] = LE_UNIT_STAT_AGILITY, -- Enhancement
["264"] = LE_UNIT_STAT_INTELLECT, -- Restoration
-- Warlock
["265"] = LE_UNIT_STAT_INTELLECT, -- Affliction
["266"] = LE_UNIT_STAT_INTELLECT, -- Demonology
["267"] = LE_UNIT_STAT_INTELLECT, -- Destruction
["265"] = LE_UNIT_STAT_INTELLECT, -- Affliction
["266"] = LE_UNIT_STAT_INTELLECT, -- Demonology
["267"] = LE_UNIT_STAT_INTELLECT, -- Destruction
-- Warrior
["71"] = LE_UNIT_STAT_STRENGTH, -- Arms
["72"] = LE_UNIT_STAT_STRENGTH, -- Fury
["73"] = LE_UNIT_STAT_STRENGTH, -- Protection
["71"] = LE_UNIT_STAT_STRENGTH, -- Arms
["72"] = LE_UNIT_STAT_STRENGTH, -- Fury
["73"] = LE_UNIT_STAT_STRENGTH, -- Protection
-- Evoker
["1467"] = LE_UNIT_STAT_INTELLECT, -- Devastation
["1468"] = LE_UNIT_STAT_INTELLECT, -- Preservation
["1473"] = LE_UNIT_STAT_INTELLECT, -- Augmentation
}

_table_.primaryStats = primaryStats

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