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v1.12.1

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@paroj paroj released this 25 Jun 09:49
· 3115 commits to master since this release

  • Main
    • add optimized PF_R8 scaling & conversion
    • add overloads for MaterialPtr ManualObject
    • improve Singleton documentation
    • properly export RenderOperation
    • Texture - also unset TU_AUTOMIPMAP when mNumMipmaps == 0
    • update SSE2NEON to fix softwareVertexSkinning
    • use general softwareVertexSkinning implementation instead of NEON
    • Add missing nullptr_t constructor for SharedPtr
    • Do not replace existing entries in ResourceGroup index
    • use std::map::emplace instead of std::map::insert to simplify code
    • OgreETCCodec: KTX container: add support for a subset of ASTC textures
    • OgrePixelFormat: fix obvious typo in computing astc_slice_size()
  • XMLConverter
    • do not attempt to create "" named materials
    • use Listener to keep material references for mesh2xml
  • CMake
    • Android - fix installation of core resources
    • Android - port build to gradle
  • SWIG: export VertexElementList and ignore some deprecated stuff
  • Overlay
    • fix TextArea Font and material change
    • Add _setMaterial method to Font
  • Bites: Trays - allow interacting with widgets using the system cursor
  • Terrain: use material group for composite map
  • D3D11: Replaced the use of getCustomAttribute() methods by new D3D11RenderTarget interface (#1212)
  • D3D9: fix uninitialised memory in lighting
  • GLSupport: [OSX] Avoid leaking and over releasing of mGLContext and mGLPixelFormat - always store retained, always release. Initialize mGLPixelFormat in externalGLContext case too. Cleanup.
  • GL3+
    • correct building shader programs when compute shader is present
    • Make GLSL part of GL3Plus private implementation (#1188)
  • GLES2: fix PixelFormat assert and compilation with GLStateCache
  • GLES2/ GL3+: use compile time assert in PixelFormat
  • RTSS: add missing forward declare
  • Samples
    • AndroidJNI - properly request Camera permissions
    • correct path for AndroidJNI samples
  • Test correct resource location priority
  • Docs:
    • clarify light-related SceneManager comments
    • improve documentation of ManualResourceLoader
    • improve RTSS documentation
    • update building instructions for android