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Texture - also unset TU_AUTOMIPMAP when mNumMipmaps == 0
update SSE2NEON to fix softwareVertexSkinning
use general softwareVertexSkinning implementation instead of NEON
Add missing nullptr_t constructor for SharedPtr
Do not replace existing entries in ResourceGroup index
use std::map::emplace instead of std::map::insert to simplify code
OgreETCCodec: KTX container: add support for a subset of ASTC textures
OgrePixelFormat: fix obvious typo in computing astc_slice_size()
XMLConverter
do not attempt to create "" named materials
use Listener to keep material references for mesh2xml
CMake
Android - fix installation of core resources
Android - port build to gradle
SWIG: export VertexElementList and ignore some deprecated stuff
Overlay
fix TextArea Font and material change
Add _setMaterial method to Font
Bites: Trays - allow interacting with widgets using the system cursor
Terrain: use material group for composite map
D3D11: Replaced the use of getCustomAttribute() methods by new D3D11RenderTarget interface (#1212)
D3D9: fix uninitialised memory in lighting
GLSupport: [OSX] Avoid leaking and over releasing of mGLContext and mGLPixelFormat - always store retained, always release. Initialize mGLPixelFormat in externalGLContext case too. Cleanup.
GL3+
correct building shader programs when compute shader is present
Make GLSL part of GL3Plus private implementation (#1188)
GLES2: fix PixelFormat assert and compilation with GLStateCache
GLES2/ GL3+: use compile time assert in PixelFormat