v13.2.2
What's Changed
- Main
- PixelFormat - use red channel when packing PF_A8 to match OpenGL
- SceneManager - drop redundant calls to _setPolygonMode
- ScriptTranslator - fix constant parameter parsing
- shadow caster material should never receive shadows
- Ogre.h - include OgreUnifiedHighLevelGpuProgram.h
- CMake: clean up GL linking
- Overlay: BorderRenderable - correctly follow parent PolygonModeOverride
- GLSupport
- clean-up VideoModes handling
- Win32 - factor out switchMode
- D3D9: Texture - fix generation of Cube mipmaps
- Vulkan
- add swizzling for PF_A8
- enable PF_DEPTH32
- Texture - fix mipmap generation for layerd textures
- Docs
- add fedora setup instructions (#2301)
- improve SceneQuery documentation
- Instancing - use real code snippets
- Samples
- Instancing - drop unused invShadowMapSize
- VTFInstancing - clean up HLSL shaders
- Tests: fix PlayPen_Distortion
Development is funded by your contributions
If your company uses Ogre, consider supporting its development in return: