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Add playtest announcement
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PunkPun authored and abcdefg30 committed Feb 20, 2025
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2 changes: 1 addition & 1 deletion _config.yml
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download_page_tags:
release: "release-20231010"
playtest: "playtest-20241228"
playtest: "playtest-20250220"

defaults:
-
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6 changes: 3 additions & 3 deletions gamenews
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2024-12-28 01-30-00:
Title: Playtest 20241228
2025-02-20 12-30-00:
Title: Playtest 20250220
Author: PunkPun
Content: Welcome back, Commanders! Just in time for the New Year, we are releasing Playtest 20241228. New features include but are not limited to: improved map editor, higher quality Dune 2000 assets, significant performance improvements, new missions, an ingame EVA database.
Content: We present release candidate Playtest 20250220\n\nThanks everyone for taking part in the playtests! The candidate includes but is not limited to: improved map editor, higher quality Dune 2000 assets, significant performance improvements, new missions, an ingame EVA database.\n\nIf you find any critical issues don't forget to share your feedback with us on our forum, community Discord server, or GitHub. Good luck on the battlefield, Commanders!
76 changes: 76 additions & 0 deletions news/_posts/2025-02-16-playtest-20250216.md
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---
kind: article
title: "Playtest 20250220"
author: "PunkPun"
created_at: 2025-02-20 17:00 +0000
disqus_id: "playtest-20241116"
permalink: "/news/playtest-20250220/"
---

<div style="border-radius: 4px; background-color: #272d2c; padding: 5px">
<div style="margin: -10px 5px" markdown="1">

We present release candidate [Playtest 20250220]({{ '/download' | relative_url }}). Thanks everyone for taking part in the playtests!

Notable changes include:
- simplified option selection in the mission browser
- fixed a series of crashes and bugs in campaigns
- fixed crashes when saving matches against bots
- improved lua documentation
- updated SDL to 2.32.0

As always the Tiberian Dawn HD playtest can be [downloaded here](https://github.com/OpenRA/TiberianDawnHD/releases/tag/playtest-20250220), and the [full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/47c96ae105932d766927b19b7e70b31e4671745c) is available on GitHub.

If you find any critical issues don't forget to share your feedback with us on [our forum](https://forum.openra.net/), [community Discord server](https://discord.openra.net), or [GitHub](https://github.com/OpenRA/OpenRA/issues). Good luck on the battlefield, Commanders!

</div>
</div>

Welcome back, Commanders!

After a whole year of development, the OpenRA team proudly presents [Playtest 20241116]({{ '/download' | relative_url }}). This latest installment elevates your OpenRA experience with enhanced visuals, new tools and improved performance across the board.

<figure>
<video autoplay loop muted>
<source src="{{ '/images/news/20241116-chrono.mp4' | relative_url }}" type="video/mp4" alt="chrono vortex">
<source src="{{ '/images/news/20241116-chrono.webm' | relative_url }}" type="video/webm" alt="chrono vortex">
<img src="{{ '/images/news/20241116-vortex.webp' | relative_url }}" alt="chrono vortex" />
</video>
<figcaption>OpenRA now supports post-processing effects out of the box!</figcaption>
</figure>

Introducing the newly revamped Map Editor, designed with a modern interface and a cohesive design. We took notice of how players use the editor and reimagined it to better align with your creative needs.

<figure>
<img src="{{ '/images/news/20241116-map-editor.webp' | relative_url }}" style="width: 800px" alt="Map Editor" />
<figcaption>New Map Editor!</figcaption>
</figure>

New Map Editor features include:
- draggable selections
- draggable actors
- measurement tools
- a marker layer
- a play button
- and more!

We added an encyclopedia to the Tiberian Dawn mod! This feature was inspired by the community's desire for an in-game resource to consolidate knowledge about units, structures, and technologies. While fan-made wikis have been invaluable, many have become outdated or inconsistent as the game evolves.

<figure>
<img src="{{ '/images/news/20241116-eva.webp' | relative_url }}" style="width: 800px" alt="Tiberian Dawn EVA Database" />
<figcaption>New EVA Database!</figcaption>
</figure>

This latest release has significantly improved support for HD art assets. You should notice faster load times and overall performance improvements for the "Tiberian Dawn HD" project. It is packaged as a separate release and can be [downloaded here](https://github.com/OpenRA/TiberianDawnHD/releases/tag/playtest-20241116). This preview is multiplayer-compatible with the main 20241116 playtest. The C&C Remastered Collection must be installed through Steam or the EA App, and if using macOS or Linux, the project README provides [detailed installation instructions](https://github.com/OpenRA/TiberianDawnHD#asset-installation).

Other notable changes include:
- game assets can now be installed from the Steam release of The Ultimate Collection
- switched to high-quality Dune 2000 assets and included lots of extra visual polish
- added two Red Alert missions and improved the quality of many others
- Red Alert and Dune 2000 balance changes
- skirmish options no longer reset between matches
- behind the scenes we made significant progress towards supporting additional languages in future releases.

As always, the [full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/151b0777e7bdda9e672212acedfc0773f8312dc7) is available on GitHub if you would like to find out more.

Don't forget to share your feedback with us on [our forum](https://forum.openra.net/), [community Discord server](https://discord.openra.net), or [GitHub](https://github.com/OpenRA/OpenRA/issues). We hope you’ll enjoy this newest installment of OpenRA! Good luck on the battlefield, Commanders!

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