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An open sourced modernized version of Disney's in-house Toontown Online level editor used to create .dna files.

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OpenToontownTools/OpenLevelEditor

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An open sourced modernized version of Disney's in-house Toontown Online level editor used to create .dna files.

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Development Progress

  • This project is considered fully released and is entirely usable with little crashes and bugs. If you discover a crash or bug please create an issue.
  • This project is still being actively developed with new features and fixes. Feel free to contribute new features or fixes.

Major New Features

Now that the editor is fully released? What's next?

  • New features are still actively being developed with no plans of stopping anytime soon!
  • Some features planned for the future are:
    • Drive mode will be making a return in the future
    • Better mouse positioning widgets
    • and much more!

Requirements

IMPORTANT

  • You need a Panda3D build that INCLUDES commit b507c88 and 7eba53c as these are CRITICAL fixes for the editor. You will NOT be able to use it without these fixes!
  • Toontown phase files that include all the dna files. These work fine. Toontown Rewritten's phase files do NOT contain .dna files since they use a completely different format, so you need to use them from elsewhere. Open-Toontown's resources are the closest to Toontown Online's that you can get, while also being completely updated and compatible with Panda3D 1.10.x.
    • These phase files go in the ROOT directory of the editor
  • Basic knowledge on how streets are setup
  • Here you have two options:
    • The advanced option
      • Build yourself a copy of libtoontown, and drop the .pyd files in the root directory.
      • Recent Panda3D build (1.10.7 or later) running on Python 3. This editor is NOT compatible with Python 2.x and will NOT ever be made compatible as Python 2.x is no longer supported.
    • OR the easy option:

Credits

Help

Known Incompatibilities

* Corporate Clash's Acorn Acres street buildings (and likely YOTT as well) * This is an issue we are investigating. Substitute them with another playground's buildings in the storage dna file. This issue occurs in all released versions of the level editor as well. This issue is fixed in recent commits to libtoontown

FAQ

Why can't I load a street from X playground?

  • Make sure the hood's storage file is loaded. You do this by adding it to the --hoods launch option. For example, if you want to work on a street in Donald's Dock and another in Minnie's Melodyland, you set the launch option --hoods DD MM

Do I have to credit the use of this editor?

  • There is NO requirement to list this editor anywhere in your game credits, but you definitely can do so to spread the word!
  • I do ask however, that should you make a modification to the editor, that you fork the editor and leave it open source to promote open source software for the community.

What are the controls?

  • Under the HELP drop-down menu at the top of the window, press the CONTROLS button and a popup will appear.

Some of my props are using textures as if they were in a different playground?

  • This is OK. This is just because you have support for more than 1 playground loaded. This is only visible in the editor, but I recommend you only load the zone you are working on.

I did the setup properly, but the editor just closes on startup with no error message, how do I fix?

  • If you are downloading my redistributed copy of Panda from above, this may be an issue of having multiple installations of panda, and an incorrect one being targeted. Try one or both of the following:
    • Edit the registry
      • Open RegEdit
      • Navigate to Computer\HKEY_CURRENT_USER\SOFTWARE\Python\PythonCore\3.9\InstallPath
      • Change (Default)'s value to C:\Panda3D-1.11.0-py39-x64\python
      • Change ExecutablePath's value to C:\Panda3D-1.11.0-py39-x64\python\python.exe
      • Save, and if that does not work try restarting your PC, or doing option #2
    • Remove all other versions of Panda3D.