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Update French.properties
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Ouaz authored Oct 29, 2024
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Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions android/assets/jsons/translations/French.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1178,9 +1178,9 @@ Fortify = Se retrancher
Fortify until healed = Retrancher jusqu'à guérison
Fortification = Retranchement
# Requires translation!
Guard =
Guard = Tenir la position
# Requires translation!
Guarding =
Guarding = Tient la position
Sleep = Dormir
Sleep until healed = Dormir jusqu'à guérison
Moving = En mouvement
Expand Down Expand Up @@ -6880,7 +6880,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De
Idle Units = Unités inactives
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Si vous ne voulez pas déplacer une unité durant ce tour, passez son tour en cliquant de nouveau sur 'Unité suivante', ou sur l'ordre 'Attendre'.\nSi vous ne comptez pas la déplacer de sitôt, faites-la Dormir ou Se retrancher, et elle ne sera plus proposée parmi les unités inactives.\nLe paramètre 'Unité suivante' est désactivable dans Options > Vérifier les unités inactives.

Contact Me = Me contacter
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salut ! Si vous avez joué jusqu'ici, vous avez probablement\nremarqué que ce jeu est encore incomplet.\nUnciv est open-source et gratuit, pour toujours.\nCe qui veut dire qu'il ne contient ni pub ni aucun élément payant.
Expand Down Expand Up @@ -7062,13 +7062,13 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si l'unité d'interception est une unité aérienne, les deux unités s'endommageront l'une l'autre dans un combat direct sans qu'aucun bonus d'interception ne soit appliqué. Seule l'unité attaquante effectuant le Balayage aérien profitera d'éventuels bonus de Balayage aérien.

# Requires translation!
Fortify, Guard, Withdraw =
Fortify, Guard, Withdraw = Se retrancher, Tenir la position, Se replier
# Requires translation!
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. =
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = La plupart des unités terrestres peuvent recevoir l'ordre de 'Se retrancher'. Si les unités ayant reçu cet ordre ne se déplacent pas, elles gagnent progressivement un bonus de retranchement s'ajoutant à leur puissance de combat, simulant ainsi l'établissement de tranchées défensives en vue d'une éventuelle attaque.
# Requires translation!
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. =
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Certaines unités peuvent se replier avant un combat rapproché. Cependant, dans certains cas, il peut être préférable de maintenir la position actuelle, pour par exemple protéger une case en particulier. L'ordre 'Tenir la position" commande à l'unité de ne pas se replier et de protéger la case jusqu'à être vaincue ou recevoir un nouvel ordre.
# Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. =
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = 'Tenir la position' est un ordre différent de 'Se retrancher' : l'unité gagnera tout de même le bonus de retranchement (si elle est éligible à ce bonus) MAIS ne se repliera pas avant un combat rapproché. Par contre, une unité pouvant se replier et ayant reçu l'ordre de se retrancher (et non pas de tenir la position), fuiera avant un combat rapproché.
City Tile Blockade = Blocus d'une case de ville
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Une de vos cases est bloquée par un ennemi : lorsqu'un ennemi se positionne sur une case vous appartenant, cette case ne fournira aucun rendement et ne pourra pas être exploitée par la ville pour ce tour. La ville réassigne automatiquement la population d'une case bloquée.
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