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Improve UI Tips article
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Credits to @SomeTroglodyte and Yairm
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Ouaz authored Nov 30, 2023
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20 changes: 13 additions & 7 deletions android/assets/jsons/Tutorials.json
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"name": "UI Tips",
"civilopediaText": [
{"text":"Toggle notification list display","header":5,"color":"#fa0"},
{"text":"On the world screen, swipe the notification list to the right to temporarily hide it. Click the \"Bell\" button to display them again."},
{"text":"The default state for the notification list can be set in Options > Display > UI - Notifications on world screen"},
{"text":"On the World screen, swipe the notification list to the right to temporarily hide it. Click the \"Bell\" button to display them again."},
{"text":"The default state for the notification list can be set in Options > Display > UI - Notifications on world screen."},
{},
{"text":"Additional controls for the construction queue","header":5,"color":"#fa0"},
{"text":"Right-click or long press the \"arrow\" buttons to open a popup menu with additional controls, allowing to manage unit and building production in all cities from the same City screen. The same applies to the \"Plus\" and \"Remove\" buttons."},
{"text":"In the \"Plus\" popup menu, the \"Disable\" option moves an item to the end of the list, in a new \"Disabled\" tab. To move a disabled item back to its initial place, enter again the \"Plus\" popup menu, and choose \"Enable\"."},
{"text":"Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen."},
{"text":"The \"Disable\" option moves an item in a separated \"Disabled\" tab, for example to prevent AI producing this item if the \"Auto-assign city production\" option is enabled. To move a disabled item back to its initial place, enter again the popup menu, and choose \"Enable\"."},
{"text":"Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv."},
{},
{"text":"Queue multiple technologies in different branches","header":5,"color":"#fa0"},
{"text":"In the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched."},
{"text":"Prerequisite techs to research will also be automatically queued. Right-click or long press multiple techs to append them to the research queue, whatever their branch is."},
{"text":"On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued."},
{"text":"Right-click or long press multiple techs to append them to the research queue, whatever their branch is."},
{},
{"text":"Upgrade simultaneously multiple units of the same type","header":5,"color":"#fa0"},
{"text":"On the World screen, select an unit that can be upgraded, then right-click or long press the \"Upgrade\" button to open a popup menu allowing to upgrade all units of this type at once."},
{"text":"In the Units overview, the same upgrade menu is available by clicking the unit icon in the \"Upgrade\" column. When an unit is upgradable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed."},
{},
{"text":"Reveal known resources on world screen","header":5,"color":"#fa0"},
{"text":"In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource."},
{"text":"If more than one tile is avalaible, click on the notification to cycle through all of them."}
{"text":"Alternatively, click on the \"Unimproved\" number to center the world screen only on owned tiles where the resource is not worked."},
{"text":"If more than one tile is available, click repeatedly on the notification to cycle through all of them."}
]
}
]

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