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Resolved yairm210#12431 - strength for adjacent enemies parameter com…
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…batantFilter -> mapUnitFilter to match behaviour
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yairm210 committed Nov 10, 2024
1 parent bdcc0bb commit 6a171fe
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion core/src/com/unciv/models/ruleset/unique/UniqueType.kt
Original file line number Diff line number Diff line change
Expand Up @@ -370,7 +370,7 @@ enum class UniqueType(
Strength("[relativeAmount]% Strength", UniqueTarget.Unit, UniqueTarget.Global),
StrengthNearCapital("[relativeAmount]% Strength decreasing with distance from the capital", UniqueTarget.Unit, UniqueTarget.Global),
FlankAttackBonus("[relativeAmount]% to Flank Attack bonuses", UniqueTarget.Unit, UniqueTarget.Global),
StrengthForAdjacentEnemies("[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles", UniqueTarget.Unit),
StrengthForAdjacentEnemies("[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles", UniqueTarget.Unit),
StrengthWhenStacked("[relativeAmount]% Strength when stacked with [mapUnitFilter]", UniqueTarget.Unit), // candidate for conditional!
StrengthBonusInRadius("[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles", UniqueTarget.Unit),

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