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Update French.properties
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Ouaz authored Nov 14, 2023
1 parent 870c146 commit cbdeac9
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions android/assets/jsons/translations/French.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1410,11 +1410,11 @@ Show global politics = Afficher Politique Mondiale
Show diagram = Afficher Diagramme
At war with [enemy] = En guerre avec [enemy]
Defensive pact with [civName] = Pacte de défense avec [civName]
Friends with [civName] = Ami avec [civName]
Friends with [civName] = Amitié avec [civName]
an unknown civilization = une civilisation inconnue
[numberOfTurns] Turns Left = [numberOfTurns] tours restants
Denounced [otherCiv] = A dénoncé [otherCiv]
Allied with [civName] = Allié avec [civName]
Allied with [civName] = Alliance avec [civName]
Civilization Info = Info Civilisation
Relations = Relations
Trade request = Échanges proposés
Expand Down Expand Up @@ -4565,7 +4565,7 @@ Desert = Désert
Lakes = Lacs
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Les lacs fournissent de l'eau douce aux cases adjacentes, permettant d'aménager des fermes sur les cases où cela est impossible par défaut (effet semblable aux Rivières et Oasis).
Oasis = Oasis
Farm = Ferme
Expand All @@ -4586,7 +4586,7 @@ Only Polders can be built here = Seuls des Polders peuvent être construits ici
Fallout = Retombées radioactives
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Les oasis fournissent de l'eau douce aux cases adjacentes, permettant d'aménager des fermes sur les cases où cela est impossible par défaut (effet semblable aux Rivières et Lacs).
Flood plains = Plaines inondables
Expand All @@ -4595,15 +4595,15 @@ Ice = Glace
Atoll = Atoll
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
Rivers exist on tile edges, not as terrain feature per se. = Les rivières se trouvent sur les bords des cases, et ne constituent pas un type de terrain en tant que tel.
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
Tiles on both sides gain its benefits. These benefits do not stack. = Les cases situées de part et d'autre d'une rivière reçoivent ses bénéfices. Ces derniers ne s'additionnent pas.
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = Les cases ont accès à de l'eau douce, permettant ainsi d'aménager des fermes où cela est impossible par défaut (effet semblable aux Oasis et Lacs).
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Un déplacement par-delà une rivière consomme tous les points de mouvement restants d'une unité, à moins de passer par un pont.
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
When attacking across a river, the attacker gets a -20% strength malus. = En attaquant par-delà une rivière, l'unité offensive subit une pénalité de puissance de -20%.
Road = Route
Amphibious = Amphibie

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