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Correct sound files for Stone Quarry and City Mint
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Ouaz committed Jan 31, 2024
1 parent 6dfee44 commit 94054ea
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/window/building/industry.c
Original file line number Diff line number Diff line change
Expand Up @@ -198,7 +198,7 @@ void window_building_draw_gold_mine(building_info_context *c)

void window_building_draw_stone_quarry(building_info_context *c)
{
draw_raw_material(c, 93, "wavs/mine.wav", CUSTOM_TRANSLATION, TR_BUILDING_STONE_QUARRY, RESOURCE_STONE);
draw_raw_material(c, 93, "wavs/quarry.wav", CUSTOM_TRANSLATION, TR_BUILDING_STONE_QUARRY, RESOURCE_STONE);
}

void window_building_draw_sand_pit(building_info_context *c)
Expand Down Expand Up @@ -367,6 +367,7 @@ static int governor_palace_is_allowed(void)
void window_building_draw_city_mint(building_info_context *c)
{
c->help_id = 0;
window_building_play_sound(c, "wavs/coin.wav");
building *b = building_get(c->building_id);
data.city_mint_id = 0;
if (b->monument.phase == MONUMENT_FINISHED) {
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