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Progression System

Niall Lewin edited this page May 3, 2019 · 1 revision

Heroes' skills improve based on what equipment they're using while in combat.

Example: If a hero is dual-wielding swords, they will get better with that build.

As the hero progresses, they will unlock abilities that are specific to the path they have chosen.

Example: If a hero gets to level 4 of the bow mastery, they unlock "Flurry" which shoots at all enemies, but causes less damage.

Once a hero has set off on there progression path, it'll make it difficult for them to improve different paths after a certain point.

Example: If a hero has progressed to level 3 of "Double Shield", they can change path to something else. But if they hit level 5 and they try and switch path, the progression will be slower and mastery would be realistically unobtainable.

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