Friend-forward declare our Mesh class on our D3D12 renderer class #10
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name: Win64 Build | |
on: | |
push: | |
branches: [ "master" ] | |
pull_request: | |
branches: [ "master" ] | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Configure CMake | |
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
- name: Build | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- name: Test | |
working-directory: ${{github.workspace}}/build | |
run: ctest -C ${{env.BUILD_TYPE}} | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: exeon-artifact-win64 | |
path: ${{github.workspace}}/build |