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[rendering] additional buffer for the on-screen text (a total of 3) t…
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…o enliminate ultra high frame rate flickering
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PanosK92 committed Dec 3, 2024
1 parent 35955eb commit 1ac89c9
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion runtime/Rendering/Font/Font.h
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ namespace Spartan
std::shared_ptr<RHI_Buffer> vertex;
std::shared_ptr<RHI_Buffer> index;
};
const uint32_t font_buffer_count = 2;
const uint32_t font_buffer_count = 3;

class Font : public IResource
{
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