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What Does This PR Do
Immovable rods cause more holes in the floor, back to their original ~24% chance.
Immovable rods now cause light damage to more floors that they don't break.
Immovable rods are more likely to break objects and deal more damage to mobs.
Wizard rods deal more wall damage.
Why It's Good For The Game
With #27894, engineering ERTs can more effectively deal with large-scale breaches, So even if a rod breaks a lot of floors, it's still feasible to recover the station. They've also moved up to a major event since the initial nerf, so it's fair to make them more deadly.
Wizard rods shouldn't have gotten nerfed, but I forgot to fix that before MILLA 2 went in.
Testing
Threw an event rod at the station. Many floors and objects were broken.
CLONGed my way through the station as a wizard. Many walls were broken.
CLONGed my way through a line of indestructible walls as a wizard. None broken, got through them.
Declaration
Changelog
🆑
tweak: Immovable rods got more dangerous again, both event and wizard ones.
/:cl: