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Speed Up Held Item Animation
PCG edited this page Mar 24, 2024
·
1 revision
By KyuZee.
This speeds up the held item consumption/usage animation.
HeldItemSpeedUp.mp4
To implement the change, in data/battle_anim_scripts.s
:
General_HeldItemEffect:
loadspritegfx ANIM_TAG_THIN_RING
- loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
- playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
- waitforvisualfinish
- playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
- waitforvisualfinish
- playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
- waitforvisualfinish
- playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
- call GrantingStarsEffect
- waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 3, 7, 0, RGB(17, 31, 25)
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
waitforvisualfinish
end
git clone https://github.com/pret/pokeemerald.git cd pokeemerald git remote rename origin upstream git remote add origin https://github.com/DEN-DALI-KAVKA/Copy-of-the-World.git git push -u origin