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[Doc] UnitType -> VehicleType for NoTurret.TrackTarget
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DeathFishAtEase committed Feb 25, 2025
1 parent 8925058 commit 99f9805
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Showing 2 changed files with 5 additions and 5 deletions.
6 changes: 3 additions & 3 deletions docs/Fixed-or-Improved-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -1284,7 +1284,7 @@ DrawTurretShadow=false ; boolean

In `artmd.ini`:
```ini
[SOMEUNIT] ; UnitType
[SOMEVEHICLE] ; VehicleType
TurretShadow= ; boolean
```

Expand Down Expand Up @@ -1348,8 +1348,8 @@ In `rulesmd.ini`:
[General]
NoTurret.TrackTarget=false ; boolean

[SOMEUNIT] ; UnitType
NoTurret.TrackTarget= ; boolean, defaults to [General]->NoTurret.TrackTarget
[SOMEVEHICLE] ; VehicleType
NoTurret.TrackTarget= ; boolean, defaults to [General] -> NoTurret.TrackTarget
```

## Veinholes & Weeds
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4 changes: 2 additions & 2 deletions docs/New-or-Enhanced-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -1499,7 +1499,7 @@ Tint.VisibleToHouses=all ; List of Affected House Enumeration (none|owner/self|

In `rulesmd.ini`:
```ini
[SOMETECHNO] ; BuildingType or UnitType
[SOMETECHNO] ; BuildingType or VehicleType
EVA.Sold= ; EVA entry
SellSound= ; Sound entry
```
Expand All @@ -1514,7 +1514,7 @@ In `rulesmd.ini`:
[AudioVisual]
IsVoiceCreatedGlobal=false ; boolean

[SOMETECHNO] ; UnitType
[SOMETECHNO] ; TechnoType
VoiceCreated= ; Sound entry
```

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