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[Customized] Avoid weapon fire overflow in the same frame #1472
[Customized] Avoid weapon fire overflow in the same frame #1472
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If the techno can attach effect to the target at the moment of firing, it can achieve a similar effect. But I am not sure whether it needs to be expanded. It seems that there are not many places suitable for this. |
Maybe change that to only the weapons in a specific group? |
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### Avoid weapon fire overflow in the same frame | ||
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- Now you can make the weapon declare that the target has been locked at the moment of firing, and all weapons with positive `NoRepeatFire` value will not attack the declared target again during this period of time. Made for seckill and control weapons. |
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Rename the tag to something like PreventTargetDuration
for better clarification
- what it can stop is the targeting process, but not the real damage
- it's supposed to be an integer tag for frame amount, instead of a boolean one
I think we can already use new AEs for that. This avoid fire logic should remain simple as it is imo |
#1482 can complete this implement in a more customized way, so I decided to turn this off. |
NoRepeatFire
value will not attack the declared target again during this period of time. Made for seckill and control weapons.In
rulesmd.ini
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