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April2004Meeting
When: April 14th, 2004 6:30pm
Where: Free Geek, 1741 SE 10th Ave
What: chromatic, talking about game development with Parrot:
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Parrot, the VM for Perl 6, is an object oriented assembly language with an exceedingly rich vocabulary of primitives -- if "primitives" is the right word. What happens when you link it to a nice multimedia library such as SDL? How much code does it take to do something interesting?
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This talk covers Parrot, object-oriented Parrot programming, Parrot's native call interface, the Simple DirectMedia Library, and, finally, everything in SDL Parrot that works by the day of the talk.
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Missed the talk? The slides are online: http://wgz.org/chromatic/talks/parrot_sdl/index.html
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chromatic has a page about Parrot SDL: http://wgz.org/chromatic/parrot/sdl/
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Dan Sugalski's new article on Building a Parrot Compiler: http://admin.oreillynet.com/pub/a/onlamp/2004/04/15/parrot_compiler_construction.html
AND: JoeOppegaard, talking about Curses::UI
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Curses::UI is a curses based OO user interface framework, giving many convenient widgets you would expect. This talk will cover using Curses::UI specifically drawn on the experience of writing sysv-rc-conf (http://sysv-rc-conf.sf.net)
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Missed the talk? The slides are online: http://radiojoe.org/curses_ui/
It sounds like we do have a wireless bridge, courtesy of Perlmonger John Labovitz