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name: build | ||
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on: [push] | ||
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env: | ||
BUILD_TYPE: Release | ||
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jobs: | ||
build-linux: | ||
runs-on: ubuntu-20.04 | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
include: | ||
- name: GCC 10 & Artifacts | ||
CC: gcc-10 | ||
CXX: g++-10 | ||
artifacts: true | ||
- name: Clang 10 & ODR | ||
CC: clang-10 | ||
CXX: clang++-10 | ||
use-odr: true | ||
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env: | ||
CC: ${{matrix.CC}} | ||
CXX: ${{matrix.CXX}} | ||
ODR_TEST: ${{matrix.odr-test == true}} | ||
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defaults: | ||
run: | ||
shell: bash | ||
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steps: | ||
- uses: actions/checkout@v2 | ||
with: | ||
submodules: recursive | ||
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- name: Configure stuff | ||
run: | | ||
sudo apt install zstd | ||
mkdir ${{github.workspace}}/build | ||
cd ${{github.workspace}}/build | ||
cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DODR_TEST=$ODR_TEST -DCMAKE_INSTALL_PREFIX=${{github.workspace}}/tmp .. | ||
- name: Build | ||
working-directory: ${{github.workspace}}/build | ||
run: cmake --build . -j 6 | ||
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- name: Install | ||
if: ${{matrix.artifacts == true}} | ||
working-directory: ${{github.workspace}}/build | ||
run: | | ||
cmake --build . --target install | ||
cd ../tmp | ||
install -D ../LICENSE share/doc/xenoblade-toolset/LICENSE.md | ||
install -D ../toolset/README.md share/doc/xenoblade-toolset/README.md | ||
- name: Test | ||
working-directory: ${{github.workspace}}/build | ||
run: ctest --output-on-failure | ||
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- name: Upload Artifacts | ||
if: ${{matrix.artifacts == true}} | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: XenobladeToolset-linux-amd64 | ||
path: ${{github.workspace}}/tmp | ||
retention-days: 5 | ||
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build-widle: | ||
runs-on: windows-2019 | ||
steps: | ||
- uses: actions/checkout@v2 | ||
with: | ||
submodules: recursive | ||
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- name: Configure stuff | ||
run: | | ||
choco install ninja | ||
mkdir ${{github.workspace}}/build | ||
cd ${{github.workspace}}/build | ||
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=${{github.workspace}} .. | ||
env: | ||
CC: clang | ||
CXX: clang++ | ||
- name: Build | ||
working-directory: ${{github.workspace}}/build | ||
run: cmake --build . -j 6 | ||
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- name: Test | ||
working-directory: ${{github.workspace}}/build | ||
run: ctest --output-on-failure | ||
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- name: Install | ||
run: | | ||
cmake --build build --target install | ||
copy LICENSE bin/LICENSE.md | ||
copy toolset/README.md bin/README.md | ||
- name: Upload Artifacts | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: XenobladeToolset-win64 | ||
path: ${{github.workspace}}/bin | ||
retention-days: 5 |
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name: release | ||
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on: | ||
release: | ||
types: [published] | ||
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jobs: | ||
release: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Download artifacts | ||
uses: dawidd6/action-download-artifact@v2 | ||
with: | ||
workflow: cmake.yml | ||
branch: ${{ github.event.release.target_commitish }} | ||
workflow_conclusion: success | ||
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- name: Repack them | ||
run: | | ||
for file in *; do | ||
if [ -d $file ]; then | ||
pushd $file | ||
7z a ../$file.7z . | ||
popd | ||
fi | ||
done | ||
- name: Release them | ||
uses: softprops/action-gh-release@v1 | ||
with: | ||
files: '*.7z' |
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# XenoLib | ||
[](https://travis-ci.org/PredatorCZ/XenoLib) | ||
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[](https://github.com/PredatorCZ/XenoLib/actions/workflows/cmake.yml) | ||
[](https://www.gnu.org/licenses/gpl-3.0) | ||
[](https://app.codacy.com/app/PredatorCZ/XenoLib?utm_source=github.com&utm_medium=referral&utm_content=PredatorCZ/XenoLib&utm_campaign=Badge_Grade_Dashboard) | ||
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XenoLib is independent serialize library for various formats used by Xenoblade Engine.\ | ||
Library is compilable under VS 2015, 2017, 2019 and GCC 7, 8. | ||
Library is compilable under Clang 10, Windowns Clang 13.0.1 and G++10. | ||
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## Toolset | ||
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Toolset can be found in [Toolset folder](https://github.com/PredatorCZ/XenoLib/tree/master/toolset) | ||
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[Toolset releases](https://github.com/PredatorCZ/XenoLib/releases) | ||
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## Supported formats | ||
* Loading for MXMD (camdo, wimdo) and their stream files. | ||
* DRSM | ||
* MTXT/LBIM conversion into dds/png format | ||
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* MXMD models (camdo, wimdo) | ||
* DRSM/MXMD streams (casmt, wismt) | ||
* MTXT/LBIM textures (witex, catex) | ||
* XBC1 desompressor | ||
* SAR archive | ||
* SAR archives | ||
* BDAT data files | ||
* MTHS shaders | ||
* BC (SKEL, ANIM) | ||
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## License | ||
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This library is available under GPL v3 license. (See LICENSE.md) | ||
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This library uses following libraries: | ||
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* libpng, more in libpng/LISENCE | ||
* PreCore, Copyright (c) 2016-2019 Lukas Cone | ||
* zlib, Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler | ||
* Decaf | ||
* PreCore, Copyright (c) 2016-2022 Lukas Cone | ||
* zlib, Copyright (C) 1995-2022 Jean-loup Gailly and Mark Adler |
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# XenobladeToolset | ||
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Xenoblade Toolset is a collection of conversion tools under XenoLib. | ||
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This toolset runs on Spike foundation. | ||
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Head to this **[Wiki](https://github.com/PredatorCZ/PreCore/wiki/Spike)** for more information on how to effectively use it. | ||
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## BDAT2JSON | ||
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### Module command: bdat_to_json | ||
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Converts BDAT data file or BDAT collection to JSON. | ||
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### Settings | ||
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- **extract** | ||
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**CLI Long:** ***--extract***\ | ||
**CLI Short:** ***-E*** | ||
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**Default value:** true | ||
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Extract by data entry if possible. | ||
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## SHDExtract | ||
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### Module command: extract_shaders | ||
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Extract shaders from models, shader bundles or shaders. Converts them into GLSL code and/or shader assembly. | ||
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## SARCreate | ||
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### Module command: make_sar | ||
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Create SAR archives from files. | ||
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### Settings | ||
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- **extension** | ||
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**CLI Long:** ***--extension***\ | ||
**CLI Short:** ***-e*** | ||
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**Default value:** sar | ||
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Set output file extension. (common: sar, chr, mot) | ||
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- **big-endian** | ||
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**CLI Long:** ***--big-endian***\ | ||
**CLI Short:** ***-e*** | ||
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**Default value:** false | ||
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Output platform is big endian. | ||
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## SARExtract | ||
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### Module command: sar_extract | ||
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Exctract files from SAR archives. | ||
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## SMTExtract | ||
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### Module command: smt_extract | ||
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Extract and convert textures from stream files into DDS. | ||
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## TEX2DDS | ||
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### Module command: tex_to_dds | ||
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Convert textures or streamed textures into DDS format. | ||
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<?xml version="1.0"?> | ||
<toolset_name>XenobladeToolset</toolset_name> | ||
<toolset_description>Xenoblade Toolset is a collection of conversion tools under XenoLib. | ||
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This toolset runs on Spike foundation. | ||
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Head to this **[Wiki](https://github.com/PredatorCZ/PreCore/wiki/Spike)** for more information on how to effectively use it.</toolset_description> | ||
<smt_extract name="SMTExtract">Extract and convert textures from stream files into DDS.</smt_extract> | ||
<tex_to_dds name="TEX2DDS">Convert textures or streamed textures into DDS format.</tex_to_dds> | ||
<sar_extract name="SARExtract">Exctract files from SAR archives.</sar_extract> | ||
<make_sar>Create SAR archives from files.</make_sar> | ||
<extract_shaders name="SHDExtract">Extract shaders from models, shader bundles or shaders. Converts them into GLSL code and/or shader assembly.</extract_shaders> | ||
<bdat_to_json>Converts BDAT data file or BDAT collection to JSON.</bdat_to_json> |