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Nethernet support for joining worlds #533

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LucienHH
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@LucienHH LucienHH commented Oct 4, 2024

Majority work for Nethernet support. Supports listening and joining over LAN, signalling via the franchise WebSocket and creating/joining an Xbox session.

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Closes #473

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socket-security bot commented Oct 4, 2024

New and removed dependencies detected. Learn more about Socket for GitHub ↗︎

Package New capabilities Transitives Size Publisher
npm/@jsprismarine/[email protected] None 0 67.2 kB herryyt

🚮 Removed packages: npm/[email protected]

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@extremeheat
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Thanks for working on this, please advise when it's ready for review

@LucienHH
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LucienHH commented Oct 7, 2024

Most the work is done apart from some bits but would probably be good to start moving parts of this out of here into other areas. Mainly moving the contents of ./nethernet, I'd think it'd make sense to have this in a prismarine-nethernet repo maybe?

Same with the Xbox Session API, I think we could get away with putting this in pauth unless you think we should separate an Xbox API to another repo?

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Allow bots to join friend worlds.
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