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[神器1123]ライドミサイルを作成 #330

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Original file line number Diff line number Diff line change
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#> asset:artifact/1123.ride_missile/give/1.trigger
#
# 神器の取得処理の呼び出し時に実行されるfunction
#
# @within tag/function asset:artifact/give

execute if data storage asset:context {id:1123} run function asset:artifact/1123.ride_missile/give/2.give
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#> asset:artifact/1123.ride_missile/give/2.give
#
# 神器の作成部 ここでID等を定義する
#
# @user
# @within function asset:artifact/1123.ride_missile/give/1.trigger

# 神器の説明や消費MPなどをここで設定する。
# 最後にasset:artifact/common/giveを実行することで入手可能。

# 神器のID (int) スプレッドシートの値を入れる
data modify storage asset:artifact ID set value 1123
# 神器のベースアイテム
data modify storage asset:artifact Item set value "minecraft:carrot_on_a_stick"
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ライドミサイル","color":"white","bold":true,"underlined":true}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"乗って飛ぶことのできるロケットを召喚できる"}','{"text":"64ブロック程度なら飛べる"}','{"text":"爆発しても痛くない"}']
# MP以外の消費物 (TextComponentString) (オプション)
# data modify storage asset:artifact CostText set value
# 使用回数 (int) (オプション)
# data modify storage asset:artifact RemainingCount set value
# 神器を発動できるスロット (string) Wikiを参照
data modify storage asset:artifact Slot set value "auto"
# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "onClick"
# 神器の発動条件 (TextComponentString) (オプション)
# data modify storage asset:artifact Condition set value
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.Damage set value [0,0]
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.AttackType set value [Physical,Magic]
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.ElementType set value [Fire,Water,Thunder,None]
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.BypassResist set value
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.IsRangeAttack set value
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.AttackRange set value
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 60
# MP必要量 (int) (オプション)
# data modify storage asset:artifact MPRequire set value
# 神器のクールダウン (int) (オプション)
data modify storage asset:artifact LocalCooldown set value 360
# グローバルクールダウン (int) (オプション)
# data modify storage asset:artifact SpecialCooldown set value
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableCooldownMessage set value
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableMPMessage set value
# 破壊時の音を鳴らさないかどうか (boolean) (オプション)
# data modify storage asset:artifact DisableBreakSound set value
# 扱える神 (string[]) Wikiを参照
data modify storage asset:artifact CanUsedGod set value ["Urban", "Nyaptov", "Wi-ki"]
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション)
# data modify storage asset:artifact CustomNBT set value {}

# 神器の入手用function
function asset:artifact/common/give
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1123.ride_missile/trigger/1.trigger
#
# 指定したイベントタイミングで実行されるfunction
#
# @within tag/function asset:artifact/**

# storage asset:idのautoに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{auto:1123} run function asset:artifact/1123.ride_missile/trigger/2.check_condition
Original file line number Diff line number Diff line change
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#> asset:artifact/1123.ride_missile/trigger/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1123.ride_missile/trigger/1.trigger

# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/auto
# 他にアイテム等確認する場合はここに書く

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1123.ride_missile/trigger/3.main
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
#> asset:artifact/1123.ride_missile/trigger/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1123.ride_missile/trigger/2.check_condition

# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う
function asset:artifact/common/use/auto

# ここから先は神器側の効果の処理を書く

# 召喚する
data modify storage api: Argument.ID set value 1054
data modify storage api: Argument.FieldOverride.Rotation set from entity @s Rotation
execute store result storage api: Argument.FieldOverride.UserID int 1 run scoreboard players get @s UserID
execute positioned ~ ~0.75 ~ run function api:object/summon
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#> asset:object/1054.ride_missile/_index.d
# @private

#> tag
# @within function asset:object/1054.ride_missile/**
#declare tag 1054.Owner
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#> asset:object/1054.ride_missile/init/
#
# Objectのinit時の処理
#
# @within asset:object/alias/1054/init

#> private
# @private
#declare score_holder $OwnerID
#declare tag 1054.Init

# 演出
playsound minecraft:entity.firework_rocket.launch player @a ~ ~ ~ 1 1

# タグ付け
tag @s add 1054.Init

# プレイヤーをライドさせる
execute store result score $OwnerID Temporary run data get storage asset:context this.UserID
execute at @a if score $OwnerID Temporary = @p UserID as @p run ride @s mount @e[tag=1054.Init,distance=..2,sort=nearest,limit=1]

# タグ消す
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$OwnerIDがリセットされてなさそう

tag @s remove 1054.Init
# リセット
scoreboard players reset $OwnerID Temporary
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#> asset:object/1054.ride_missile/register
#
# Objectのデータを指定
#
# @within function asset:object/alias/1054/register

# 継承(オプション)
# data modify storage asset:object Extends append value
# function asset:object/extends
# 他のモブに継承されることを許可するか (boolean) (オプション)
# data modify storage asset:object ExtendsSafe set value
# 継承されることを前提とした、抽象的なオブジェクトであるかどうか(boolean)
data modify storage asset:object IsAbstract set value false

# ID (int)
data modify storage asset:object ID set value 1054
# フィールド(オプション)
# data modify storage asset:object Field.myValue set value
Original file line number Diff line number Diff line change
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#> asset:object/1054.ride_missile/summon/
#
# Object召喚処理の呼び出し時に実行されるfunction
#
# @within asset:object/alias/1054/summon

# 元となるEntityを召喚する
function asset:object/1054.ride_missile/summon/macro.m with storage asset:context this
Original file line number Diff line number Diff line change
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#> asset:object/1054.ride_missile/summon/debug
#
# 動作チェック用の召喚処理 使い終わったら消してもいいかも
#
# @user
# @private

# 召喚
data modify storage api: Argument.ID set value 1054
function api:object/summon
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#> asset:object/1054.ride_missile/summon/macro.m
#
#
#
# @within function asset:object/1054.ride_missile/summon/

$summon item_display ~ ~ ~ {teleport_duration:1,item_display:"head",Tags:["ObjectInit"],item:{id:"minecraft:stick",Count:1b,tag:{CustomModelData:20407}},Rotation:$(Rotation)}
Original file line number Diff line number Diff line change
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#> asset:object/1054.ride_missile/tick/
#
# Objectのtick時の処理
#
# @within asset:object/alias/1054/tick

#> private
# @private
#declare score_holder $OwnerID
#declare tag 1054.Target

# Tick加算
scoreboard players add @s General.Object.Tick 1

# 演出
particle flame ^ ^ ^-0.2 0 0 0 0 0
particle smoke ^ ^ ^-0.2 0 0 0 0 0

# プレイヤーを紐づけ
execute store result score $OwnerID Temporary run data get storage asset:context this.UserID
execute at @a if score $OwnerID Temporary = @p UserID as @p run tag @s add 1054.Owner

# ブロック判定
execute unless block ^ ^ ^0.5 #lib:no_collision run function asset:object/1054.ride_missile/tick/kill
execute unless block ^ ^ ^1 #lib:no_collision run function asset:object/1054.ride_missile/tick/kill

# プレイヤーの前方にマーカーを召喚し、それを狙って追尾する
execute at @p[tag=1054.Owner,distance=..64] positioned ^ ^ ^64 run summon marker ~ ~ ~ {Tags:["1054.Target"]}
execute facing entity @e[type=marker,tag=1054.Target,distance=..200,limit=1] eyes positioned ^ ^ ^-100 rotated as @s positioned ^ ^ ^-1500 facing entity @s eyes positioned as @s run tp @s ^ ^ ^1 ~ ~

# マーカー消す
kill @e[type=marker,tag=1054.Target,distance=..200]

# 消える前には警告音
execute if score @s General.Object.Tick matches 44.. run playsound minecraft:block.note_block.harp player @a ~ ~ ~ 1 2

# 消滅処理
execute if score @s General.Object.Tick matches 64.. run function asset:object/1054.ride_missile/tick/kill
execute unless entity @p[tag=1054.Owner,distance=..64] run function asset:object/1054.ride_missile/tick/kill

# リセット
scoreboard players reset $OwnerID Temporary
tag @p[tag=1054.Owner] remove 1054.Owner
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@@ -0,0 +1,17 @@
#> asset:object/1054.ride_missile/tick/kill
#
#
#
# @within function asset:object/1054.ride_missile/tick/

# 演出
particle explosion ~ ~ ~ 0.3 0.3 0.3 1 10
particle explosion_emitter ~ ~ ~ 0 0 0 1 1 force
playsound entity.generic.explode player @a ~ ~ ~ 1 1

# 隠し要素。10m以上離れた上で、ブロックに着弾したら音を鳴らす。その場所に到達できるかのチェックができる!
execute if entity @p[tag=1054.Owner,distance=10..] unless block ^ ^ ^0.5 #lib:no_collision run playsound entity.arrow.hit_player player @p[tag=1054.Owner] ~ ~ ~ 0.3 0 0.3
execute if entity @p[tag=1054.Owner,distance=10..] unless block ^ ^ ^1 #lib:no_collision run playsound entity.arrow.hit_player player @p[tag=1054.Owner] ~ ~ ~ 0.3 0 0.3

# 殺す
kill @s
8 changes: 8 additions & 0 deletions Asset/data/asset/functions/object/alias/1054/init.mcfunction
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:object/alias/1054/init
#
# Init処理のエイリアス
#
# @within asset_manager:object/init/init.m

# 元のInit処理を呼び出す
function asset:object/1054.ride_missile/init/
Original file line number Diff line number Diff line change
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#> asset:object/alias/1054/register
#
# Objectのデータ指定処理のエイリアス
#
# @within asset_manager:object/summon/register.m

# 元の登録処理を呼び出す
function asset:object/1054.ride_missile/register
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:object/alias/1054/summon
#
# Object召喚処理のエイリアス
#
# @within asset_manager:object/summon/summon.m

# 元の召喚処理を呼び出す
function asset:object/1054.ride_missile/summon/
8 changes: 8 additions & 0 deletions Asset/data/asset/functions/object/alias/1054/tick.mcfunction
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:object/alias/1054/tick
#
# Tick時処理のエイリアス
#
# @within asset_manager:object/tick/tick.m

# 元のTick処理を呼び出す
function asset:object/1054.ride_missile/tick/
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1123.ride_missile/trigger/1.trigger",
"asset:artifact/0002.blessing/trigger/1.trigger",
"asset:artifact/1024.brave_rod/trigger/1.trigger",
"asset:artifact/0999.sextaple_ultima/trigger/1.trigger",
Expand Down Expand Up @@ -124,4 +125,4 @@
"asset:artifact/0269.holy_symbol_lv.10/trigger/1.trigger",
"asset:artifact/0270.angel_ray_lv.10/trigger/1.trigger"
]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/give.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1123.ride_missile/give/1.trigger",
"asset:artifact/0002.blessing/give/1.trigger",
"asset:artifact/1108.white_lily_of_priestess/give/1.trigger",
"asset:artifact/1106.rainbow_candy/give/1.trigger",
Expand Down Expand Up @@ -381,4 +382,4 @@
"asset:artifact/0735.collision_plate/give/1.trigger",
"asset:artifact/0745.blade_of_whirlwind/give/1.trigger"
]
}
}
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