Releases: Proryanator/unity-package-2d-controllers
Releases · Proryanator/unity-package-2d-controllers
Adding override ability to SetDirection
Can now override reading in player input with SetDirection. Allows for stubbing out player input with a different controller.
Adding getter for staring direction + fixing unused parameter
You'll now be able to read the _staringDirection from the TDC_FaceMouse controller.
This is useful if you're making additional angle calculations and need to know this value. In some code it was hard coded since it wasn't accessible.
Update
Ah, fixing Unity semver issue
Unity requires X.X.X format. Also making this version the same as the one listed in the package.json
Input system version bump + version tag bump in dependency
1.0.2 Using semver version
GetDirection+GetFacingDirection
Adding in getters for direction of movement, and direction of facing direction for the TDC_FaceMouse script.