Version 0.2.0
Elysium v0.2: Plutus
It's been a while coming, but this is the Elysium v0.2 release.
This release is all about economy. It adds the initial economy module, and trading posts which dynamically change price based on how much they are bought/sold from, similar to the Age of Empires II markets.
This release will be supported until July 2016, with backports of bugfixes from the v0.3 release when that's released.
The v0.1 release track will continue to be supported until the end of June, with bugfix backports from this release track.
I'm currently planning to release v0.3 at the beginning of June.
elysium-characters-bukkit requires elysium-core-bukkit and elysium-players-bukkit
elysium-chat-bukkit requires elysium-characters-bukkit, elysium-core-bukkit and elysium-players-bukkit
elysium-core-bukkit does not have any dependencies
elysium-economy-bukkit requires elysium-characters-bukkit, elysium-core-bukkit and elysium-players-bukkit
elysium-players-bukkit requires elysium-core-bukkit
elysium-trade-bukkit requires elysium-economy-bukkit, elysium-characters-bukkit, elysium-core-bukkit and elysium-players-bukkit
- Implemented #7 - Added economy module
- This includes multi-currency support, and basic transactions (payments are limited by proximity).
- Fixed #9 - Earlier validation for null descriptions means that setting your description will no longer cause errors (this was also backported to 0.1.8)
- Implemented #10 - Variables such as
core
are now lateinit variables. This means that they can be guaranteed to not be null, and fit in better with the Bukkit plugin initialisation lifecycle. - Implemented #11 - Added a Gradle wrapper
- This means that people that have not installed Gradle may now build Elysium.
- Implemented #47 - Added trade module
- This includes [trade] signs which adjust their prices dynamically based on buying and selling from them.